I found it challenging to assign points in anything but the prime stat due to the aggressive requirements on items. For example, as soon as I had my fighter dip into Dex to be be able to use a bow for keep-away fights, I started finding armor I couldn't use because I didn't have enough Strength. I managed to keep them both topped off enough (with stat bonuses on items) to stay fairly current with equipment but I never had any points to spare for any other stat.
Another game I'm playing, Avernum: Escape from the Pit, has a mechanic where it slowly starts giving you a free point in each stat, cycling through them on level up. Strength at level 2, dexterity at level 3, intelligence at level 4, and Constitution at level 5, and so on. I like that system as it gives you some "credit" for getting stronger and helps you keep up a little bit as you progress. This could be a worthy a mod for Divinity.
Last edited by camelotcrusade; 01/07/14 07:01 PM.