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#505199 02/07/14 03:45 AM
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I am playing this with my wife and we are loving it, with only a few minor complaints so far.

The familiar teleport pyramids used to quick travel from deep dungeons are a welcome sight (I remember them from the first Divinity game). However, when I use it, only me and the two henchmen who are chained to me will be teleported. As a co-op player, she is not chained and therefore gets left behind.

Am I overlooking something? Is there a way to allow her come with me when I use the pyramid?

Last edited by Stoodie Dain; 02/07/14 03:46 AM.
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Originally Posted by Stoodie Dain
I am playing this with my wife and we are loving it, with only a few minor complaints so far.

The familiar teleport pyramids used to quick travel from deep dungeons are a welcome sight (I remember them from the first Divinity game). However, when I use it, only me and the two henchmen who are chained to me will be teleported. As a co-op player, she is not chained and therefore gets left behind.

Am I overlooking something? Is there a way to allow her come with me when I use the pyramid?


If you're leaving one pyramid behind as a beacon to return to, you can always transfer the one you're actively using to each other by dragging and dropping it on your respective portraits - even if there's a vast distance between you.

I believe there is a range limit on abandoned pyramids before they'll return to your inventory (at least there used to be). While there are all sorts of clever things to do with these devices, I believe the main purposes of them was to allow the two main characters to easily teleport *to* each other (rather than away from each other) - meaning both of you keep one in your inventory.

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You can also put both pyramids on the ground and then 'use' one of them. You'll teleport and another person will grab it into the inventory and 'use' it from there

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Originally Posted by Gyson
While there are all sorts of clever things to do with these devices, I believe the main purposes of them was to allow the two main characters to easily teleport *to* each other (rather than away from each other) - meaning both of you keep one in your inventory.


In the original games the pyramids where intended as a means for "fast travel", for example from a dungeon you're exploring to a town with a vendor to sell your loot.

In Original Sin, I'm mainly using them this way. When I need to unload some loot, I simply drop a pyramid, then use the "normal" portals to return to town, then sell the loot and stock up on consumables, and finally use the second pyramid to return to the location I was previously at.

To be honest, I hadn't even thought about using them the way you describe. I haven't had any need to make my chars go to completely different location at once. Though as soon as I finish my first playthrough I'm teaming up with a friend for coop, so this trick will come in handy then.

Last edited by RiptoR; 02/07/14 08:56 AM.

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The chaining/unchaining allows you to travel alone, while you co-op partner does something else. If using a pyramid would teleport the entire party, this could be very annoying.

You can always use your magic pockets to transfer on of your pyramids to a co-player (eg. drag them from your inventory onto their portrait) smile


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