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I don't know if any person has already posted any of these ideas, but these are my suggestions for the upcoming Divine Divinity <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

1. Create-Your-Own-Weapon! I don't know if you never want this thing to be realized, but I always want to be able to create my own weapon using some kinds of material like wood, iron, or stone <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> And don't forget to add some new weapon types. Conventional guns, slingers, and explosives (not grenades and c4 of course <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />) should make any action get higher level <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

2. Vehicle! No, not bikes or sport cars! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> I mean classic transportations. Again, I don't know it this looks too silly, but I think riding a horse, donkey, camel, or even dragon should be an amazing thing to do <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> No, of course this is not Grand Theft Auto, but adding some improvement about how the player should travelling is the good thing <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

3. More new high-expanded skills! I'm not a criminal, but have my Pickpocket skill up to higher limit will sure make any robbing issue more entertaining <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Don't forget about Riding skill, which will be needed when you are too lazy to walk and need some four-legged creatures' help (not cats or dogs <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />) Also adding some skills to use guns or explosive stuff should save any races from blowing up their home (or head) when the time comes to make some fireworks-style action <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

4. New combat techniques! Swords, axes, even hammers should be able to block attacks and encounters just like shields, although the blocking attribute will not be as perfect as shields have <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

Okie, that are my suggestions. I'll wait for your replies about my ideas above.

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I don't know if any person has already posted any of these ideas, but these are my suggestions for the upcoming Divine Divinity <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

1. Create-Your-Own-Weapon! I don't know if you never want this thing to be realized, but I always want to be able to create my own weapon using some kinds of material like wood, iron, or stone <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> And don't forget to add some new weapon types. Conventional guns, slingers, and explosives (not grenades and c4 of course <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />) should make any action get higher level <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

[color:"yellow"]
Making your own weapon is a great idea that was suggested many times before.
But guns! <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
I always thought that a tank could take out a mammoth, but do we really find them fitting into a Divinity world?
I also had the impression that elemental bolts, mixed with fire damage, was equivalent to bullets in a way.
[/color]

2. Vehicle! No, not bikes or sport cars! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> I mean classic transportations. Again, I don't know it this looks too silly, but I think riding a horse, donkey, camel, or even dragon should be an amazing thing to do <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> No, of course this is not Grand Theft Auto, but adding some improvement about how the player should travelling is the good thing <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

[color:"yellow"] Now you say classic, so what was wrong with classic weapons?
Riding a horse or a dragon are fabulous ideas. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
A horse for the land and a dragon for the sky; the problem would be the parking lot. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Should we be able to fight while we ride?
Are those “vehicles” faster or teleportation is faster?
[/color]

3. More new high-expanded skills! I'm not a criminal, but have my Pickpocket skill up to higher limit will sure make any robbing issue more entertaining <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Don't forget about Riding skill, which will be needed when you are too lazy to walk and need some four-legged creatures' help (not cats or dogs <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />) Also adding some skills to use guns or explosive stuff should save any races from blowing up their home (or head) when the time comes to make some fireworks-style action <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

[color:"yellow"] Riding skills? <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> Hmm ...
Yes that would be very funny indeed, when the avatar has no skill for riding and falling of his white horse or his black dragon, then he could be kicked or roasted in the behind. {giggle} <img src="/ubbthreads/images/graemlins/devil.gif" alt="" />
[/color]

4. New combat techniques! Swords, axes, even hammers should be able to block attacks and encounters just like shields, although the blocking attribute will not be as perfect as shields have <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

Okie, that are my suggestions. I'll wait for your replies about my ideas above.

[color:"yellow"] Lovely indeed <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> and I do stress on having defensive moves using shield and sword etcetera. this style of positions were quite neglected in many games. [/color]

Last edited by DAD; 25/08/03 02:46 PM.
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this brings in a nice idea of mine.
it would be nice if you hero had this animation when bloking an attack .
like when the game calculates, the hit of your enemie will be blocked, a special animaion will been shown.
Like you raising your shield and bloking the attack, or your sword (if you don't have a schield) blocks the attack.

ok i don't know much about animations but in 3D is it easier to implement or not? (without too much filesize)


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Yes i think it's a easier, "just" using skeletal animation. It would be nice to see your avatar to really block al things, and i think they add a lot more animations, cause Marian said in peek #2 that animations in with the 2D char's used too much space, and you don't have that problem now, so adding more animations.

Like Marian says in the peek #2:
With low-polygon characters, you don't have such limitations. Once the model and the skeleton are finished, you can add any animation you want without getting even close to the amount of data needed for pre-rendered animations. Because of that, we've been able to add a lot more animations in Riftrunner. The fights, for instance, are a lot cooler. And the nice thing is also that the animations softly blend into each other.

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Letting the character ride on horses is graphically quite difficulty to implement, as far as I know.

AFAIK Sacred is the first game that has this feature implemented.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Quote
this brings in a nice idea of mine.
it would be nice if you hero had this animation when bloking an attack .
like when the game calculates, the hit of your enemie will be blocked, a special animaion will been shown.
Like you raising your shield and bloking the attack, or your sword (if you don't have a schield) blocks the attack.

Reminds me of this thread: Parry.

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A nice idea what already commented here a lot is about the fly chars.


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I like them all. <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" />

they should male a game <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />, just for the forum members <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />, called,

Divine Dragon Theft: Vice town <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />

were you go around in a town, like vice city, and go around, stealing people, and killing the npc's and guards and thye try to arrest people. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> <img src="/ubbthreads/images/graemlins/devil.gif" alt="" /> <img src="/ubbthreads/images/graemlins/devil.gif" alt="" />


eh? <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

I love it! <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />





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Then you must be an Orc ! <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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I'm listening!! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

Could you please elaborate on this statement?? <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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