Even in oldschool games, back in the days, you could speed up enemy movement, or let combat be calculated to not do the 49827498243. iteration of the same trash mob fight you win with easy.
I was not "exploting" the game in any way, enemy movement takes too long, i *literally* went to the toilet, came back and the enemies were still moving. Its mind-numbing, even for oldschool turnbased rpgs.
And don#t get me wrong, i like the game, i simply wished for an option to speed up enemy movement, so no need to get all butt hurt about it again.
Try not to be so condescending because people are voicing their opinions and you disagree.