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apprentice
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OP
apprentice
Joined: Apr 2014
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Mage double-casting. Don't know if anyone have noticed this, but because i like to chain my spells when casting, meaning i activate one spell, then press the other starting to cast it even before the previous is completely finished. Worked well in the EA and made the gameplay more fluid. But now this leads to double casting. Example: Cast staff of magus and just before it has finished casting press to cast flare, your mage will cast staff of magus twice. Does it almost 100% of the time when you do that. Have tried it only out of combat, haven't yet tried it in combat, may not work as it could consume the AP for double cast, will check it, but definitely works when trying to break a door (not so bad after all for this application but still i think it's not what was intended by the devs). It can be done the opposite way with flare first and staff of magus then, but works rarely. Now, i don't want to use this exploit and don't use it but sometimes i do it unintentionally when trying to cast the next spell. Watching all the time for not eventually pressing a new spell button before the previous spell has completely finished (the animations could be misleading sometimes as to when it actually is completely finished) is really annoying. Could we get a fix for that ASAP please?
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veteran
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veteran
Joined: Apr 2011
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Yeah, I figured it could be exploitable and did a few tests during combat... but... it doesn't work incombat, only if you have enough AP's to acutally double-cast. As such, it can't exactly be called an exploit. If someone found a way to do so, let us know, but I wasn't able to break the system using this, only as stated, had it make exploding things like waterbarrels in the tutorial dungeon more convenient 
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member
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member
Joined: May 2014
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Not an exploit. Feature 
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apprentice
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OP
apprentice
Joined: Apr 2014
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Yeah, it seems it's not usable in combat in an exploitable way, tried it, haven't been able to reproduce it so far. If this is indeed a feature to speed up breaking of doors, barrels and such out of combat, then it's fine and good one  .
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stranger
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stranger
Joined: Jul 2014
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Have successfully reproduced this in combat.
Playing Knight build with Fire/Air magick and Lone Wolf trait (so can collect enough AP).
At first mentioned that trying to use Battering Ram and then prepare Dust Devil usually ended that AP used double as Battering Ram. Accidentally when trying to hit door with magick and prepare next skill out of combat executed double cast.
Next test observations:
1. Man-at-Arms skills do not activate new animation but damage persist (replicated on 2x Dust Devil, in combat). 2. Magick skills animation works fine for each next attempt (2x Ice Shard from ring, have no Hydrosophist). 3. Buff skills seems cannot be doublecasted. 4. Cannot doublecast AoE Self Immolation (if I correctly remember skill name). 5. Successfull 4x cast of spell out of combat.
P.S. Think this can be mentioned as exploit since can be doublecasted on skills with high cooldown (5 turns Dust Devil)
Last edited by fincreg; 04/07/14 07:22 PM.
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veteran
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veteran
Joined: Jan 2014
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Yeah, it seems it's not usable in combat in an exploitable way, tried it, haven't been able to reproduce it so far. If this is indeed a feature to speed up breaking of doors, barrels and such out of combat, then it's fine and good one  . Er.. I think the amount of time it takes to bash through a high level barrier is intentional, to encourage you to value an investment in the Lockpicking ability. So, I wouldn't label this as "fine and good". The fact that magic continues to offer a cost-free means of getting around Lockpicking and durability costs is bad and broken enough.
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