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Joined: Jul 2014
apprentice
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apprentice
Joined: Jul 2014
Hello,

I understand the toolkit is still being developed, no eta i assume?
There are a few things i'd like to change, would appreciate advice as to the how to and if it is allowed..

Quote

- Develop a custom ai for 2e character
I've always disliked having to control more than one character, just not my thing.
Wouldn't mind a non-combat companion, which would simply follow me around but avoid getting involved in combat by stealthing/moving away from mobs.
I'd use it for Crafting,Perception,Lockpick,Pickpocket,Lore,Barter,Conversations.


- Show all obtainable Skills&Spells in the chargen menu, grayed out ofc but still showing details on mouse-over. This would greatly help with planning out one's character.

- More specific information on how what exactly an attribute adds, currently there is a brief description shown on mouse-over but no actual values.
- The ability to customize the class-name
- Option to select a Silent voice type
- Unrestrict gender-specific appearance options(hairs,faces,voices,~ect), this simply because it'd be funny.

I'll add more later on, am a bit tired atm.

Joined: Apr 2013
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Originally Posted by Magic Missile
- Develop a custom ai for 2e character


The AI is mostly native code (C++) AFAIK, so it is unlikely that you'll be able to edit that now.

Originally Posted by Magic Missile
- The ability to customize the class-name


Editing Mods\%yourMod%\CharacterCreation\ClassPresets\*.lsx is the way to go.

Originally Posted by Magic Missile
- Unrestrict gender-specific appearance options(hairs,faces,voices,~ect), this simply because it'd be funny.


The easiest way is to just copy-paste all Female options to the Male list (and vice versa) in Mods\%yourMod%\CharacterCreation\properties.lsx

Joined: Jul 2014
apprentice
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apprentice
Joined: Jul 2014
I would try to do all this myself but my editor is bugging out, something about a memory problem, yet i've run tests and there doesn't seem to be anything wrong with my ram..

Anyhow, editing the wiki to pass the time...

Joined: Jul 2014
stranger
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stranger
Joined: Jul 2014
Your memory issue is likely from incorrectly setting the initial editor/game data paths when you first ran the editor. Try this:

1) Delete Config.xml in the editor folder (which should be something like SteamApps/common/The Divinity Engine).

2) Start up the editor again. For the editor data path, make sure it's set to the Data/Editor folder (so SteamApps/common/Divinity - Original Sin/Data/Editor). For the game data path, make sure it's set just to the Data folder (so SteamApps/common/Divinity - Original Sin/Data).

Joined: Jul 2014
apprentice
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apprentice
Joined: Jul 2014
Eh lol, i made a simply mistake, switched out the paths and now it works.
had the editor path to the data folder and the data path to the editor folder.

Joined: Jul 2014
apprentice
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apprentice
Joined: Jul 2014
Originally Posted by Norbyte
The easiest way is to just copy-paste all Female options to the Male list (and vice versa) in Mods\%yourMod%\CharacterCreation\properties.lsx


Can i edit the .lsx files with the larian editor?

Joined: Apr 2013
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Originally Posted by Magic Missile
Can i edit the .lsx files with the larian editor?


Those are simple XML files, just edit them with Notepad++ or similar smile


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