So this is really annoying, every time I fight and run back with a character or move in a different position my character face a position very vulnerable to attacks or combat itself, like if I run to a side or back from an enemy I almost always get my back against the face of an enemy and they then attack me with backstab doing tons of damage or just facing a direction that leaves it very vulnerable.

To fix this I need to left 1 AP, so then I can use it to rotate my character in the other direction.
Why rotating my character should use an AP in the first place? If it's not moving at all and not using anything, just rotating in the same place.
When your "rotate" or click very close to where your characters in the game still counts the movement but in a very small portion, if you "rotate" enough it will count as a whole 1 AP, this could be easily fixed by using an arrow to face your character after you end your turn or even leave us move our characters where he is standing in a different way that you use to move him around, maybe using the arrows keys?

Thanks in advance