Larian Banner: Baldur's Gate Patch 9
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Joined: Jun 2014
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How the subjcet says, i wonder about decisions and their little effects, also the little communication between the mainchars,

i have killed Braccus know, so far i am, but until there, no great different in all quests to finish them, only the choice between fighting or persuade some npcs, or help someone or not(but if u not help u get nothing), have u other experience? will it change after cyseal? For what are the sympanthy and reputation points? I had max 5. conversations or so between my 2 main chars, i tried to chosse different attidudes but no effects, u just get a point in heartless or something else...the same with Janar and this converstions about his 2 topics(dont want spoiler)

Last edited by Oldtimer; 04/07/14 05:47 PM.
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This game is not like Witcher or Mass Effect. No big decisions to make here. Story and dialogues are just there to carry the gameplay and offer direct entertainment.

You also have to think about that the game is meant as a hop-in, hop-off co-op game. Deep decisions based on a system in which you can disagree with your buddy and the outcome depends on a rock, paper, scissors isn't a good design approach.

Just think about a situation in which you let a buddy play your second character for a while and he disagrees in a situation with you and wins the argument. You would have to live with the outcome of that decision for the rest of the game, even if you continue in single player mode.

So, yes, this game doesn't offer deep decisions.


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Ok, then i stop playing and wait for the final editor, i dont want a mass effect(never played it), but some stronger effects for my decisions would be nice,or a good and bad mode how in NWN 2, larian has advertised great decision with effects, some after 2 hours playing.

your argument for conversation in coopmodus I dont understand, I would play an extra save with a friend...but that does not matter know, to liniear the game, and the skills and classes u know after one play through

Last edited by Oldtimer; 04/07/14 05:33 PM.

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