@Aquarius
Sure will do that today/tomorrow
youll learn how to do this:
![[Linked Image]](http://i.imgur.com/2jMANQ0.jpg)
meanwhile you can try editing the properties.lsx
search for:
<node id="HenchManFemaleRootTemplateIDs">
<children>
<node id="HenchManFemaleRootTemplateIDs">
<attribute id="Object" value="3ec36a84-93a1-409f-83d6-4b7b17745df6" type="22" />
</node>
</children>
and change the value to another character in game (try looking for map key for that).
Try this one:
7993a815-d277-460d-9a33-f88a6ff86fba
your new code will change to this:
<node id="HenchManFemaleRootTemplateIDs">
<children>
<node id="HenchManFemaleRootTemplateIDs">
<attribute id="Object" value="7993a815-d277-460d-9a33-f88a6ff86fba" type="22" />
</node>
</children>
When done all your female henchman will look like your chosen character. Can be enemies etc
Fun thing to figure out is how to make a new race in the properties.lsx. Then we'll have complete freedom over what visuals/animation etc we want to use with henchmen