Well I am bit stumped with some of the more fiddly features in the editor

First off... how do I add dialog (function) and dialog (keywords) to an npc.. I noticed we can select a dialog group but where do I set what group gets what keywords? How do I actually create keywords and how do I assign them to 1 npc character ? I know about generickeywords.lsx but I don't understand how to assign keywords to a NPC and make that NPC so that clicking on it starts dialog.....


The second question is a bit more difficult, I assume this involves unpacking the game files (done that) but... I am a bit stumped how to proceed. Basically, I want to have character creation (from main) be the first thing that pops up when you load my mod, but I am don't want making my mod dependent on main except for data files. So basically I would need to just load the scripts and make my own scene, but how? I mean there wouldn't be much point making my campaign dependent on main given that I use nothing from main except.. well, except character creation (namely I want to restrict it to -1- char and allow for starting at level 3, not 1)

So basically, is there some way to just "export" character creation menu to my mod, without making main a dependency? And.. how would I even go about that. I don't even undnerstand how to see how a script works in the editor.. and I can find the related script file in "file" but how would I ever go about making a character creation menu appear when mod does not load into MAIN dependency.

Third question is relatively "simple".. but how do I add change inventory to an npc... ? ;P and specific inventory to a chest