Larian Banner: Baldur's Gate Patch 9
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enthusiast
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My problem is that some enemies (so far mostly the burning skeletons near the church) can be difficult to target in combat.
The cause lies with their "Idle" animation they do during the players combat turn.
E.g. the burning knights seem to crouch and stand up repeatedly. If I place the cursor on top of them and they do their animation, it can happen that they are no longer targeted (since they moved out from under my cursor).
With some probability that happens exactly the moment I click, but since I'm then not selecting them, my character moves instead of attacking.
Pretty annoying if that means that the char will run e.g. straight into lava (resulting in instant death).

Probably unlikely to still change much about it now, but I think it would help greatly to at least reduce their animation frequency (or better yet disable the problematic animations during combat).

Last edited by El Zoido; 06/07/14 11:23 PM.
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apprentice
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I'd like to be able to use standard attacks by selecting their portrait at the top. Only spells and skills that require a target seem to work with the portrait targeting right now

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Originally Posted by HauntedPast
I'd like to be able to use standard attacks by selecting their portrait at the top. Only spells and skills that require a target seem to work with the portrait targeting right now


+1. I asked for this in the beta, it would help a lot.


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I would recommend pressing the 'B' button (unless you already are), which switches on the tactical overview (a full topdown camera). Helped me a lot in many fights with enemies with that exact problem, and many other situations (like fighting on slopes or generally uneven terrain, when targeting can be a bit tricky and enemies like to stand just behind your party members so the isometric camera angle is just not good enough).

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apprentice
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Originally Posted by HauntedPast
I'd like to be able to use standard attacks by selecting their portrait at the top. Only spells and skills that require a target seem to work with the portrait targeting right now


I would really like this to be implemented too. I know tactical view can be used to help here but I don't really like it.

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Originally Posted by delaron
I would recommend pressing the 'B' button (unless you already are), which switches on the tactical overview (a full topdown camera).


Good point, I keep forgetting about that one. Will try next time.


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I agree. I've only done it once, but I managed to tap dance my pet spider around an enemy earlier, rather than attack him. Very annoying!


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