3. Combat is turn based... as in while your one character is engaged in combat, you can click on the rest of your party and get them to come and join. The turn order will be a little different to reflect their late entry into the foray but your Ranger should never have to fight alone.
4. Having never had your issue, I can only guess at possible solutions:
- make sure your enemy is highlighted bright red before shooting, a maroon red means the shot won't go through
- look at your terrain. If you are shooting uphill, much like physics in the real world, you will be at disadvantage and your range is going to suffer. You can't shoot through obstacles, etc.
5. Chests, doors, etc. have a level. You can always save before trying and reloading if you are short on lockpicks. I know it's a strange concept these days in games but sometimes you just learn by trial and error.
6. If you are shooting through a smoke/fog/gas cloud and is near it, you will be able to shoot, and vice versa for enemies. If you are shooting afar into a smoke/fog/gas cloud, you will have visibility issues.
7. Because you can buy the same item from the target as well. I thought you didn't want to rob the town blind?
8. You can flee battle if you aren't ready for it.
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A lot of people say they have "suggestions" for the game when they really mean they want the dev to implement their ideas ASAP. Seeing as how the devs are pretty busy fixing bugs, adding localization and features, and there are a lot of "suggestions" on this board, you might not see the changes you want for a long time.
I hope you can have fun with the game in the meantime
