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Basically the impression I get is if you get caught doing ANYTHING wrong everybody just puts you as kill on sight. When you die even if you are revived by party members who you'd separated before the battle the fighting resumes. This is game breaking! How are you supposed to progress if everybody is trying to kill you? They don't even try to punish you or give you a chance to make amends! If you accidentally click on an item and steal it instead of a person to engage in dialogue, you are out of luck. If you flee you can't ever go back to that place because you'll be attacked.


Am I missing something or is there going to be some sort of fix for this? Preferably a way to plea/surrender in combat? Thanks!

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Don't touch people's stuff ...

This isn't Legend of Zelda where you can go into a persons house, smash all their pots, and they don't blink an eye...

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I gave one example. But still it doesn't make any sense. Instant death by everyone in the area forever? That's stupid af.

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I hate World of Warcraft but I will use that as an example. If you just start out and you pick a fight with the opposing factions NPCs, you will die because you are too low levelled. Skyrim had that too, where if you choose to piss off the NPCs you suffered the consequence.

It's the same here. You can see everyone's attitude to you. If the number is lower than -45 they will hate you on sight. It's the consequence of you choosing the traits/actions you did. If you are too low levelled you will die; if you are stronger than you can choose to kill them all and take a reputation hit.

It's the mechanism of the game and isn't necessarily stupid just because you don't like it.

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I don't disagree that there are consequences to actions but if they impede progress on the game they are stupid. Since you bring up Skyrim I'll use that as a mutual example. If you commit a crime in Skyrim you are punished but you aren't slaughtered by everyone in town unless you resist arrest or actually go on a murderous rampage.

Now. Two examples that I have personally had to deal with.

One-In the jailhouse in Cyseal. I was using teleport on one of my companions to get to a book in one of the cells. The second use of it caused the guards to attack me. I fled combat. However I can no longer visit the jail because combat will resume.

Guards should at the very least give the option to surrender and do jailtime or pay a fine. Not only does it add a level of immersion but it also makes more sense than indefinite conflict for eternity in that area.

Two-Silverglen inn. Accidentally picked up something that didn't belong to me (misclicked) when trying to talk to somebody. The entire inn turned to attack my character. It's important to note here however that I was using the character outside of my party. My other main character and 2 party members were outside the inn unattached. Anyway so I thought the best way to get out of this would be to let them kill me and just resurrect and resume my journey. After everybody in the inn brutally murdered my character, I went in and resurrected her. Suddenly my whole party entered combat with everyone in the inn!


That is absurd. And there is no justification to try and overcome the extreme lack of logic regarding these circumstances.


Simply responding with "It's a challenging game, you can't do what you want without consequences" not only insults me but also downplays the actual problem I have put forth. It is stupid and it is inconvenient and potentially game breaking. By that I mean if you happen to flee combat in an important area that you need for quests, etc, you no longer will be able to access it without being in combat.

Combat needs to have a cleaner way to end itself that is more concrete. This game is absolutely stunning. I do not intend to insult it but I only wish to see it improve on its very few flaws.

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I personally had the same thing happen to me, Rivellon seems to punish thieves pretty harshly, though some countries in the real world do cut off your hand for it so it's considered a heinous crime on earth too.

Anyways when you are taking items that don't belong to you (the cursor is red to let you know it belongs to someone else) you are stealing. They don't want to see you again after you steal from them... How does that not make sense?

They only want to kill you if you steal. If you really just miss clicked it's just a -10 in attitude which does stack up but you must be a real butterfingers if you are miss clicking that many times.

If someone's attitude to you is poor you can raise it by giving them gifts, so "paying a fine" is an option. You can build their attitude back up with money before it dips too low

Lastly your reputation affects their attitude. If they are hostile, doing a lot of good things in the world does increase everyone's attitude towards you, but you have to do a lot of good deeds.

FYI you don't need NPCs to progress on your main quest. There are a lot of places you can access without any contribution from a NPC. Will you lose out experience for not completing their quests? Yes, but then again you chose to piss them off

I agree killing you on sight is harsh, but I'm just pointing out that just because you don't like something doesn't make it stupid. I dislike a few things about this game as well but I realize they are personal preference issues and doesn't think everyone should like what I like to make the game not stupid.

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Originally Posted by Jmackles
Basically the impression I get is if you get caught doing ANYTHING wrong everybody just puts you as kill on sight.

You are getting the wrong impression.

Generally the ATTITUDE of people towards the character getting caught doing something wrong is what determines the reaction. If they've got a high attitude towards that person, you'll usually lose 5 or 10 points of attitude when you get caught and will need to get caught repeatedly to bring yourself down to the level where there are severe consequences.

If you are going to risk getting caught in the first place, it is advisable to do it with somebody people like.

As an extreme example, have your groups's face and crimelord be an altruistic politician with a few points invested charisma.

Alternatively, just bribe the people you are concerned about observing you, remembering that attitude is capped at 100.


I don't disagree with you that having the possibility of paying a fine or being thrown into jail for a long time would be interesting alternatives to have regardless of people's attitude towards you, but I don't see them as hugely compelling as that would further reduce the value of the attitude system in favour of letting people get easy outs not only when they commit crimes by mistake, but also by intent.

Last edited by Peter Ebbesen; 07/07/14 03:29 PM.

When I said death before dishonour, I meant it alphabetically.

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