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#513057 08/07/14 12:58 PM
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1) Is it possible to create Shortcuts for Rotate/Translate Objects just like in Unity and all the other Editors? Or at least an Overview about ALL In-Editor Shortcuts?

2) How can i change the Clothes of a Character Model and give him some Equipment like Weapons?

3) How can i put enemys into the game that attack me when they see me?

4) How can i create treausurs that include loot?

dre #513125 08/07/14 02:04 PM
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I would just say what i always say :P, Open up Cyseal and look for a cluster of enemies and see what objects are used around that cluster of enemies. Maybe theres an area trigger that triggers the script for combat. As for adding treasure that contains loot, go into Esmareldas House (the upstairs) and view sidebar on the chest that contains the Underwear (that chest has set loot to contain only that item), you could also do it with evelynns house (the chest that contains the reveal spell or the bookshelf that contains her diary).

Have fun!

P.S i know this is kind of a 'Find out yourself' but i don't know how to do any of them. But if i wanted to know that is how i would go about finding out.

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I tried that method, i know at least alot of characters had Triggers next to them, but clicking on the trigger doesn't explain anything, or how the trigger even works, I notice that alot of them have "Point" triggers, but i tried that with an NPC (created an NPC with no dialogue, set it to Evil NPC) and placed a trigger next to it, but it didn't work or rather the NPC didn't spawn.

Maybe we cannot really add stuff to the existing maps?

Last edited by Cheeselord; 08/07/14 03:48 PM.
dre #513260 08/07/14 03:49 PM
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1) Select is "1", Translate is "2", and Rotate is "3". Keyboard shortcuts are listed and rebindable in the preferences menu.

2) There's an option in the sidebar to change clothing of a character. I think it's Visual Set or something like that. Look around, I think it's one of the last options in the first group. I think equipment is linked to predefined loadouts.

dre #513263 08/07/14 03:54 PM
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Ok after playing around giving a character clothes is just sidebar - visual (to change appearance within presets).

Giving them equipment you would need to learn the names and keywords of specific items like if you want him to have the axe that braccus uses you would change Equipment to 'Undead_Braccus'.

If you wanted to give something spells then you would edit the script for the character. Adding things like.

- SKILL_Projectile_EnemyStorm
- SKILL_Projectile_EnemyQuake_EarthQuake

or even giving it the choice to self destruct with the script SuicideBomber

Treasure if you wanted to modify the loot could be something like MiniBoss;Undead_Bracus;
(That will make it drop Miniboss loot + Undead Braccus axe + MegaBoss Loot)

You can find the names of the items you want a container to carry in the TreasureTable.xlsm which are editable and you can change what each directory will contain item wise.

Another example - the crate just before the fight on the beach with the Orcs at the story always contains a sword + bow right? The crates loot is set to CYS_Level2Crate. Which = Sword, Bow

[Linked Image]

[Linked Image]

I hope this helps.

Last edited by Shidiwen; 08/07/14 03:54 PM.
dre #513318 08/07/14 04:49 PM
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Would it be possible to create NPCs wearing the sort of equipment PCs can normally obtain? I imagine it would involve altering the Equipment file, but I have no idea which column you would need to alter to actually equip them with an armor piece.

dre #513461 08/07/14 07:23 PM
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Thank you very much for you help guys!!!!!!!!

Where can i find that "TreasureTable.xlsm" ?

Last edited by dre; 08/07/14 07:24 PM.
dre #513470 08/07/14 07:29 PM
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You need to extract it from the main.pak not sure of the exact directory but when you extract its in the Stats folder.

dre #513472 08/07/14 07:31 PM
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Oki.

What about Question Nr. 3?
3) How can i put enemys into the game that attack me when they see me?

Can someone help me, pls?

Last edited by dre; 08/07/14 07:33 PM.
dre #515705 10/07/14 07:18 PM
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I still dont get it done to put loot into something like a barrel.
I put "CYS_Level2Crate" to Item->Intenvory but the Barrel is still empty.

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Originally Posted by Shidiwen


You can find the names of the items you want a container to carry in the TreasureTable.xlsm which are editable and you can change what each directory will contain item wise.

Another example - the crate just before the fight on the beach with the Orcs at the story always contains a sword + bow right? The crates loot is set to CYS_Level2Crate. Which = Sword, Bow

[Linked Image]

[Linked Image]

I hope this helps.


Sure I can change it in the file and Generate. But where would you put the TreasureTable.txt file so the game actually accepts and uses the changes in game? Many things in these XLSM files one edits the game recognizes and uses the changes you made, but for Treasure I haven't seen nor figured out where to put the modified txt file.

Edit: I know we are hacking this all up, but for example you can edit the Potion table and what you make changes in that, the game accepts. What I find equally baffling is I can make the changes, see in game and then just for S and G's I can remove Potion.txt from existence and the game still runs and it runs with my last modified #'s. So somehow during start up it takes the .txt's (some) and loads them into a table somewhere and uses that. If it doesn't find the txt file the next start up, it doesn't crash and continues to use the latest data stored in whichever table.

Last edited by Horrorscope; 20/07/14 04:41 PM.

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