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Joined: Jul 2014
R
stranger
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stranger
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Joined: Jul 2014
How do i know which character is the leader?
By leader i mean the character that NPCs automatically start a conversation with during certain sequences. I want to increase the charisma for the leader so i gain an upper hand in during RPS situations.

thankyou

Joined: Sep 2011
enthusiast
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enthusiast
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Whoever is near the npcs I guess. So savescum if you want to.


"There is no such thing as absolute freedom because we are still prisoners of society"
Joined: Jul 2014
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stranger
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stranger
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Joined: Jul 2014
Ah okay, thank you very much. smile

Joined: Dec 2010
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apprentice
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The one you are currently controlling.

Joined: Jul 2014
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journeyman
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Joined: Jul 2014
I think there's some passive evidence that the PC on the "Right" during the character creation process defaults as leader during certain events. Most notably, that's the character who determines when Merchants will reset their inventories (although this is only really noticeable if you somehow get your PCs' experience counts out of "synch" with each other).

I've also noticed that, more often than not, auto-triggered conversations will start with this character - although it can be circumvented in many cases by creative placing (or by "detaching" them from your party temporarily).

Joined: Apr 2013
Location: Germany
veteran
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Location: Germany
Well, you have to seperte between triggered dialogue and initiated dialogue by the player.

If you yourself initiate a dialogue it's always the charactet you directly control who lead the dialogue. In scripted/triggered dialogue situations you don't always have control whom of your two charcters will take the lead in dialogue in my experience.


WOOS
Joined: Dec 2010
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apprentice
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Joined: Dec 2010
Interesting, I haven't noticed this happen. It's probably proximity based then.

Usually the character you are controlling would be closest just because they're "in front", but if you're separated or an NPC approaches from the side/rear that would cause them to be closer.

Makes sense though and I like it too. I've heard several people talk about wanted a defacto "leader", especially in the co-op conversation discussions, but quite frankly I think that's the single best advancement they've made in turn-based multiplayer RPGs.

The old "one leader, the rest follow" design made multiplayer freaking terrible. Only one player really got to "play the game" while everybody else just watched and waited for combat to control their guy. Boring. While there are still some rough edges to the implementation, I think the freedom/individualism of each character is absolutely the most important and genre-changing feature of OS.




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