My game is shuttering heavily, while the CPU is stuck at 18%. I have tried various resolutions and graphics settings, and they make no differences. I double checked to make sure my CPU is not throttled. Here are my specs,
From my cursory glances at CPU usage while playing Divinity it looks like it might be only or at least primarily using just one core. An i7 with a low clock rate is going to run single threaded (or basically single threaded) applications very poorly compared to other options. Especially if it's a laptop i7.
Yes, I am playing on a laptop. It is strange. When I start the game, the fps would be fine for the first ten seconds, then it begins shattering. It happens ever during the main menu, doesn't matter where I was.
This game has some optimization issues. It doesn't have anything (I think anyways) to do with your hardware. What I am not sure is if this is something Larian has to fix, or Nvidia and AMD. My suspicion is that it may be a little of both.
My own experience in the game tells me that the game has issues over-stressing the GPU and under-utilizing the CPU. My readings show that the CPU is only being used around 20-30% at most while the GPU is being used almost 100%. At least that is what my various hardware monitoring programs tell me. And so far the only thing that seems to make a difference is turning off texture streaming via the ini file in the documents folder. When texture streaming is off the game will run around 40-45 frames per second for me for the first minute or so, but then if I use the w-a-s-d keys to scroll around the map for another 30 seconds or so and then return back to the initial location of my characters the frame rate will increase to 60 frames per second with the regular dip down into 50 and sometimes the 40s. With texture streaming on the frame rate is a constant roller coaster up and down between 30 and 60 frames per second. This tells me that the loading and unloading of assets in the game engine has not been fully optimized and could be vastly improved upon. Hence why I believe that both Nvidia/AND and Larian must work these issues out. Nvidia must release an SLI profile and driver set tailored to Original Sin and Larian must further work to utilize the CPU in the preparation of assets for the GPU to then render.
And that is not even touching the issues with RAM which I cannot comment upon as I run an x64 version of 8.1 and have 12 GB of DDR3 RAM. What ever my issues are they are not to do with RAM like others are reporting. I think my main issue is the poor SLI configuration I am using with alternate frame rendering via the Nvidia control panel. But I know that the alternate frame rendering is definitly giving me better frame rates than a single GPU alone.
So yeah, I am eagerly awaiting word from Nvidia and Larian. I am confident that they will work these issues out. And at least the game is not CPU bottlenecked. It is at least utilizing most of my cores which is a good sign for future optimization.