Larian Banner: Baldur's Gate Patch 9
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stranger
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I figure its too hard to do, but would be fun so throwing the idea out here.

- Would need mobs respawn

- Would need a timer on how long players can take to finish their turn

- The engine being able to be tweaked to take 30-50 players without server getting brought to its knees.

Besides that the engine is pretty fitting for that sort of thing i guess? I got the idea for this after i realized one player could be in turn based while another is running around.

Last edited by Pertinax; 09/07/14 02:14 AM.
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stranger
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It's outside the scope of the current engine. I'd imagine the code would need significant rewrites to accommodate more than 4 players.

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Originally Posted by Large Canine
It's outside the scope of the current engine. I'd imagine the code would need significant rewrites to accommodate more than 4 players.


In one of their Twitch streams, the developers claimed that it's possible for the game to support more than 4 players.

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They said they tested 4 players and that 6 is possible, They also mentioned that i could potentially go higher than 6. But it hasn't been tested. As for respawning mobs, i am not sure how you could go about that.

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I think respawning mobs could be possible like create a npc with an chat option to spawn enemy npcエs in an specific area or u duplicate an area and let u teleport to it.. (u would still need to teleport back)

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I do not actually think Larian used any spawning in their game, everytime it was needed the creatures were placed on the far edge of the map (or below it) and then teleported in using, eg. a zone trigger. Check CYS_BlackCove or Cyseal. However, I do not know if this is possible... but if you can copy placed items/characters using triggers, then you can have the ones you want below the map stand idle and then be copied using triggers and afterwards teleported to the location above using zone triggers or kill triggers. Ie. Walk into a zone, monsters will spawn, kill them all, a boss spawns... or something.

Even if the game does not support 50 players it might still be possible. Warcraft 3 got around this by using "save" codes, which spawned the character. As such, it was never the same character from your previous game which you had - simply one that was completely identical as the "code" copied its stats, talents, looks, etc.

So that might be a way to create persistent worlds.

Edit: grammer

Last edited by n1x0r; 09/07/14 03:34 AM.

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