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#107837 01/09/03 10:28 AM
Joined: Aug 2003
Location: London
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Joined: Aug 2003
Location: London
i (if possible) would like to get an idea of how people have spent their spec points

i am level 29 warrior and atm have
stre 71
agil 70
magic 19
cons 30

all these approx cba to check <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

i am starting to think about final specs and where i would like to be and to not gimp myself to much(i like using magic but cba to restart my wizard after patching),so i want to put more into magic/mana/inteligence whatever it is.

after replies to my other post previously asked it seems that somewhere between 45-50 will be my level when i finish the game.

so if other peolple could give me ideas with their final specs,with reasons and pros/cons i would be very grateful.

thank you

#107838 01/09/03 12:05 PM
Joined: Aug 2003
Location: Far far away
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I haven't played as a warrior (yet), but the most important aspect is to get your resistance up above 100, then no magic can toutch you (use charms.
I've finished the game, played as a mage, with the following stats
strength - 76
agility - 86
intellegence - 215+
const. - ??

(alot of these stat points was with the aid of charms)

You would probably need some more intelegence to give you more mana. (if you what to use the curse spells to the get the enemy's stats / resistance down)

It all depends on what you want character to be eg. pure warrior, battle mage, stealing warrior etc.

<img src="/ubbthreads/images/graemlins/alien.gif" alt="" />


#107839 01/09/03 04:20 PM
Joined: Mar 2003
Location: Canada
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At the end of the game my stats were as follows (the number in brackets indicates the values with no equipment, without Finnigan's lockpicks in my inventory). Playing again, I would get my agility up faster.

Level 53 Warrior

Vitality 1260 (444)
Magic 574 (30)
Strength 145 (111)
Agility 150 (112)
Intelligence 18 (10)
Constitution 100 (74)
Offense 124 (89)
Defense 108 (78)
Damage 139-178 (54-64)
Armour 484 (0)
Lightning Resistance 95 (25)
Fire Resistance 110 (25)
Poison Resistance 35 (25)
Spirit Resistance 95 (25)
Reputation 51
Weight 4500 (3820)


differences between classes (secondary stat calculations, minor Spoilers)

Early Starter Tips (NON-Spoiler Version) (contains much of the information from the above topic)

#107840 01/09/03 04:54 PM
Joined: Aug 2003
Location: London
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Location: London
thank you both for your answers


a further question tho (as always)

you both seem to have excellent items can these be got without charming?
and should i go for broke and go for charm 5?

the most i have seen is a four slot charmable piece.

also a good idea to go for curse <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

i wanted to be a pure fighter tbh when i started but after finding some magic books i am enjoying that side of it,so i want to spend a few skill points there and therefore will need to increase my mana pool.

or maybe i should just start a new game as a all out mage?

#107841 01/09/03 05:48 PM
Joined: Mar 2003
Location: Brasil
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The bad and good thing is, sometimes you really need of some spell or other skill what isn't from a fighter to pass to some places.

My actual char is female survivor.

Looks like more a fighter-mage-survivor, look at my stats and skills.

Stats, with all itens.
Lvl 32
Strenght - 88
Agility - 74
Const - 45
Intelligence 32

Skills:

Sword expertise - 5
Summon Death Knight - 2
Deadly gift - 3
Aura of command - 3
Embrance in Shadows - 1
Poison Weapon - 1
Polymorph - 3
Hell spikes - 5
Elemental Hail - 3(only from books)
Spell shield - 1
Barrier shield - 1
Restoration - 3
Bless - 1
Ice - 2
Lightning - 2
Lockpicks - 5
Pickpocket - 1
shield expertise - 3
augment damage - 2
augment defense - 4
True sight - 1
Necroshift - 1
MeteorStrike - 5
and others.


Who's gonna show you how to fly!
#107842 01/09/03 06:22 PM
Joined: Mar 2003
Location: Canada
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If you quick save before identifying an item or opening a chest (before running you mouse over it or hitting alt), you can quick load to get different stats. Don't waste too much time doing this, though, since the game gets easier as it progresses and you don't really need the absolute best of everything. Starting a new game, I would set a low limit for reloading on major pieces of equipment (dragon armour set, etc) to make sure I didn't get something crappy, but that's about it.

I started to collect charms to use later, but the game becomes easier as it progresses, so I only used one. If you do not need to increase a stat or resistance, don't; that way if you do run into problems, you will have some open slots. Also, gold charms become much more common at the end of the game; before that the best you buy are silver (though you can find a few gold charms in the Dark Forest). Keep a few skill points in reserve, but don't max Enchant Weapon until you require it.

Mage spell books can be bought, so you don't necessarily have to put many skill points into them. With mana bonuses on equipment (maybe also from charms) and a few restoration potions you can make an effective magic user from a warrior. The only real benefit a mage has over a warrior is receiving more mana per intelligence point.

Free skills, and spell books you can buy (Spoilers)

#107843 01/09/03 06:27 PM
Joined: Mar 2003
Location: Brasil
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O Raze, said a thing to me, if i have an item(with random stats) in my inventory and isn't identified yet, every time when i go to identify it will give different stats to me, or this only work when i didn't get the item with my hands?


Who's gonna show you how to fly!
#107844 01/09/03 06:49 PM
Joined: Aug 2003
Location: Canada
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it only works before you pick up the item, once you have it in your inventory the stats will always be the same

#107845 01/09/03 07:37 PM
Joined: Mar 2003
Location: Canada
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You're right Shyon, if something is given directly to you (like the ring from Verlat in Verdistis, if you healed him in Aleroth) it will not be initially identified in your inventory. Otherwise, moving or picking something up will set its properties, even if you don't have Identify at a high enough level to see the description.

#107846 01/09/03 07:46 PM
Joined: Mar 2003
Location: Brasil
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That's what i thinked, the status will always be the same, but if you pass of lvl don't change too right?


Who's gonna show you how to fly!
#107847 01/09/03 08:32 PM
Joined: Mar 2003
Location: Canada
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Yes, the item stats are somewhat related to character level; the higher level you are, the better chance of getting stats in the upper range of values for that item. For example, if you go right for the holy items and complete the quest at level 10, you may not be able to get the best damage, etc. For example, Ariana could not get a holy sword with Frost at character level 6 or 7, but found it much easier to get a decent weapon at about level 9 or 10 (she hit the gong at level 12 in a game played to avoid leveling up as much as possible, then stopped). Waiting until level 25 or 30 would improve the quality again, but I would not think level 40 would be any better than 30.


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