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#513896 09/07/14 03:51 AM
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dsvw56 Offline OP
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How the hell do you trigger combat?

dsvw56 #513991 09/07/14 07:35 AM
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stranger
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Check the sidebar for that creature/npc. The aligment tab should do the trick. Try name it Evil Npc

That worked for me.

tykke #513994 09/07/14 07:39 AM
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dsvw56 Offline OP
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It is. I've added scripts for behavior as well. As far as I can tell my settings are the exact same as a group of skeletons outside Cyseal. Except for the Combat Group ID, which is greyed out. And it seems like that'd be important.

dsvw56 #513998 09/07/14 07:43 AM
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I honestly have no idea then. We need a lot more tutorials on this stuff from Larian.

I only tried it really fast with a goblin ranger, making him a henchman..and then switching his aligment to evil so he would go into combat with me upon view.

dsvw56 #524434 21/07/14 01:08 AM
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stranger
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Hi all.
Anyone have have solid info on how to have combat happen? I load different enemies and they are marked as Evil NPC, but nothing happens. I can make it so I can attack and kill them, but can't get the combat sequence to trigger. Any help would be greatly appreciated.

dsvw56 #524444 21/07/14 01:24 AM
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Have you set your character's alignment?

dsvw56 #524460 21/07/14 02:06 AM
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I've tried Good, Neutral and leaving it blank. Are any of those valid or should it be something else?

dsvw56 #524486 21/07/14 02:48 AM
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Is it a new mod? If so, you must put Alignment.lsx file in Data/Mods/Your Mode Name/Story/Alignments folder.

To get that file you must unpack main.pak with lstools and copy it to your mod

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dont forget that you need the folder actiontemplates as well. just copypaste that folder from the unpacked stuff to your mods public folder

Last edited by FromHolland; 23/07/14 01:50 AM.

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