Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Jun 2014
journeyman
OP Offline
journeyman
Joined: Jun 2014
Quote
It's the same editor that we used to make the game with, so it's not necessarily the most user-friendly thing in the world, but we'll fix that.


http://www.pcgamer.com/2014/07/09/d...hoices-and-details-on-its-next-update/2/


Figured I'd post here since a lot of conversation has been regarding the editor. It's good to know they won't just be ignoring support for it and making videos, they have some form of plan to improve usability.

Yay.

Joined: Apr 2013
Location: Germany
veteran
Offline
veteran
Joined: Apr 2013
Location: Germany
Well, I never thought of anything else. wink


WOOS
Joined: Aug 2013
addict
Offline
addict
Joined: Aug 2013
sure thing hehe


"I don't make games to make money, I make money to make games". (Swen Vincke)
Joined: Jun 2014
S
apprentice
Offline
apprentice
S
Joined: Jun 2014
Good to read.

It's actually easy to understand the mapping part (or maybe those are my "roots" in mapping making it easy for me) but I have more troubles figuring out how to modify certain stuff (locking a door with a key or alike). Stuff which should actually be easily achievable via tickboxes and tags in a properties window for example.

That's the only aspect where I see user-friendliness failing that would really profit from easy-to-use GUIs.

Well, some bugs aside... (sometimes camera movement locks forever or I cannot undo an action).


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5