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Joined: Jun 2003
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"and for really long distances, you have the Teleporter Pads."

aren't those off limits to the average hunter/ranger/bounty hunter/soldier? and besides, i'm talking about expanding the game world even more by simply applying a travelling interface to link distanced maps (which would not change in size) together (the intended targets would be such a distance apart that it would not be feasable to demand an artist to create a map so large - and it would be impractical to display in "realtime" as the player would just keep running and running for hours)... theoretically with the intelligent application of such an interface one could easily create a game world that would seem to span CONTINENTS at the cost of just a few hours of coding (mostly for those random encounters - the random generation of a coherent map and enemies, special encounters...)

Joined: Jun 2003
Location: malaysia
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that sounds like fallout tactics world map where u click on any part to go there. if there is any encounter, u can sometimes avoid them or not. when u arrive at the point of the map where u click, u can click on it again to go the actual game world.

it's quite nice IF larians decide to make RRR world really really big. but i doubt it.


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Joined: Jun 2003
Buliwyf Offline OP
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bumping this for BD now instead of riftrunner

Joined: May 2003
Location: Seattle
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Location: Seattle
eh, why are you doing this?

Last edited by LewsTherinKinslayer13; 04/03/04 11:19 PM.


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