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My english is not very well ,sorry ,but it may doesn`t hinder your comprehension.

In my country,This game is widely loved,thanks to Larian Studios.Some people even compare it to Baldur`s Gate/Fallout2.

Its combat is very exciting and tactful,Worth of taking time to study party`s building/combat-stratgy and so on.BUT S/L in the combat is harmful to its enjoyment.

I can use S/L to make any of my chance to acting debuff to an inevitable debuff in a key combat movement.For example I can make sure my charm skill work at the begining of any combat,so the chance to act system is not working at all.

If S/L in combat is removed,obviously,some combat is coming hard and may it is not on borrowing terms for someone who want an easy game.But it can be optional,such as in easy or nomal game,S/L in combat is available but in hard games,you can`t get benifit from it.

At last,thank for your reading,its an amuse to read my weak english i think,Hope you get your entertainment in your games,thanks

Last edited by CHS-RunNingBirds; 10/07/14 10:49 AM.
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Seriously its up to the player to use this or not. I haven't used it in combat at all... yes you could limit the use of saving and loading but its really up to the player.

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Originally Posted by Jezwira
Seriously its up to the player to use this or not. I haven't used it in combat at all... yes you could limit the use of saving and loading but its really up to the player.


this. You could even impose yourself the challenge to use only one save (quick save). I know you want to ask the developer to give us the limitation itself, but that might create more work which could have been invested somewhere that adds value to the game.


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Yes,you are right,thanks.But I am standing at the game`s angel,I think the removement of S/L from the game an make it more like a hard core game. think

Besides ,I always use it in combat,cause i can not help to use it... opa

Last edited by CHS-RunNingBirds; 10/07/14 11:14 AM.
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There is no justification to removing saving and loading.
If you want it to be harder then just don't save or load yourself.

This is an offline game primarily, not a persistent MMO, saving is a requirement.

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I only use it during battles if I need to shut down :>
Since some battles can take a while, this is important.

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Originally Posted by Bluestone
There is no justification to removing saving and loading.
If you want it to be harder then just don't save or load yourself.

This is an offline game primarily, not a persistent MMO, saving is a requirement.

Just in combat,an hard core gaming mode is all i request. I suggest an addtional game mode,you can choose it in Easy/nomal/hard/hard core ,so it doen`t make anyones experience worse.

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Originally Posted by Halcyon
I only use it during battles if I need to shut down :>
Since some battles can take a while, this is important.

Yes,this should be take into account.Some game like GOD OF WAR3 sometimes make me want to smash my head into the monitors.

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Originally Posted by Halcyon

Since some battles can take a while, this is important.


This. Real life can easily interrupt and it would be the height of frustration to have to start a battle all over again. I love the freedom the game gives you to save in the middle of battle.


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Originally Posted by CHS-RunNingBirds

Just in combat,an hard core gaming mode is all i request. I suggest an addtional game mode,you can choose it in Easy/nomal/hard/hard core ,so it doen`t make anyones experience worse.


Then. Don't. Do. It!


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First thing I wondered what S/L was anyway, but the following posts cleared that up.

Always find it funny, people complaining about "savescumming"... usually the complainers also being the ones who abuse it. Control yourself if it's so problematic to you.
Me, I've not save/loaded during any combat at all... it's not that hard to restrain oneself without having to force it upon all players.

Pretty much all "savescum" measures people suggest result in massive developer times (for no good reason) or massive punishment for ALL players. I haven't seen any exception to these 2 yet at all.
So no, please not.

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Originally Posted by Windemere
Originally Posted by Halcyon

Since some battles can take a while, this is important.


This. Real life can easily interrupt and it would be the height of frustration to have to start a battle all over again. I love the freedom the game gives you to save in the middle of battle.

So,you can choose it,from the biginning of the game,can save or not.

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Originally Posted by Hassat Hunter
First thing I wondered what S/L was anyway, but the following posts cleared that up.

Always find it funny, people complaining about "savescumming"... usually the complainers also being the ones who abuse it. Control yourself if it's so problematic to you.
Me, I've not save/loaded during any combat at all... it's not that hard to restrain oneself without having to force it upon all players.

Pretty much all "savescum" measures people suggest result in massive developer times (for no good reason) or massive punishment for ALL players. I haven't seen any exception to these 2 yet at all.
So no, please not.

Thanks for your suggest!

But I don`t think i abuse it rolleyes, I think a mode that can not save in battle can make us more carefully and planned.

It is hard to explain,what I suggest is a mode you can choose,and i don`t think give a mode can be choosen that can not save in the battle is something hard to realise in technical.Besides,I don`t think it is a punishment.I am not suggesting it comes to all players,just a option you can choose in the biginning of the game.

Last edited by CHS-RunNingBirds; 10/07/14 03:53 PM.
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Okay then, I don't think the developers should spend time implementing a mechanic that is essentially protecting you from your own behavior.


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This is a behavior that impacts nobody else but you. If you don't like it, don't do it.

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Do you mean a mode like Fire Emblem?

For people who've never played, it's a very hardcore strategy RPG series. You have limited EXP, funds and units on maps where you are always outnumbered and bosses can OHKO even your main story hero units. All deaths are final and all moves are saved, I.e. You never have to save manually and can quit anytime because the game autosaves every move you make. But since it is always to one file, you can't save scum either.

When you lose a unit, you either progress with the loss or do the entire map all over again.

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It's called "Iron Mode" (or "Iron Man")

But no, there's no need to implement it here that I can see (or any game really. I always figured it a waste of time, forcing developers to put in stuff cause people can't control themselves).

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Don't remove it! No one's forcing you to use it. And it is really useful feature, because some fights in this game can take a lot of time. For example I went to Black Cove very low-leveled, an was fighting Source Abomination for more than one hour. If I couldn't save in combat, and at the fight's end i had crash, or some glitch which would make me lose it, I would be really, really mad.

Last edited by Shaki; 10/07/14 04:10 PM.
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Originally Posted by Hassat Hunter
It's called "Iron Mode" (or "Iron Man")

But no, there's no need to implement it here that I can see (or any game really. I always figured it a waste of time, forcing developers to put in stuff cause people can't control themselves).

Why baldur`s gate can`t save in battle? Since saving in battle is available in the game,It is booked for sometime to use it.So challange yourself,You can`t saving in battle,you should plan every single step in battle considering every posiblity you can`t control.When things come to me,I suggest this is not for myself,It is something I think of that can make the game better.

A game is a game,Please consider it as it stands,I don`t think use some tricks in a game , suggest something make myself someone can`t control himself.

Last edited by CHS-RunNingBirds; 10/07/14 05:21 PM.
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Baldur's Gate battles also lasted miles shorter since it wasn't turnbased...

A game is a game, yes. But game A isn't game B.

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