Hi there so there's a couple bugs I would like to point out.
Because of how the conversation dialogue system is, my friend or me alternate between sitting back and reading the dialogue window.
When moments come when we return to the end of time and zix talks with us my friend will be reading the dialogue window when a cutscene plays. The dialogue window interferes with the cutscene so we end up having to reload.
I'm not quite sure about the design choice to make it so one person talks and the other can't see except for minor asides to each other where all we see is some sort of [waiting for other player] and have no idea what their dialogue choice was. I mean the ability to show it is right there in the dialogue window from the menu but why is it not in the conversation window?
I realize why both players are not pulled into the conversation but when it does happen the other player has no idea what conversation they got into and what the npc is talking about.
In moments where a player is immediately engaged in a conversation via scripting the other player is locked out and I think those are moments where the other player should be also involved in at least seeing the conversation. Watching text bubbles and reading them as fast as possible isn't enjoyable.