Reverting those two excels did not fix anything. I then recalled I'd put a "FINDME","" entry in Requirements.xlsm, to see if I could create a passive skill that way.
I started my mod over from scratch, using the 4 player mod as a base. I made no modifications and no errors were created in the message log in the divinity editor.
I then added FINDME to the key column in Requirements.xlsm, I didn't give it a requirement, which is supported (look at passive skills like Stench). Making ONLY this change to a fresh mod, I got this boostgroup error to get spammed over and over. Likewise, this skill does not show up at character creation when starting a new game with this test mod active.
Can anyone indicate the steps required to add a new passive skill/perk to the game? You need to add a key to requirements, and then what?
Last edited by anub; 12/07/14 02:12 PM.