Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Jul 2014
A
anub Offline OP
stranger
OP Offline
stranger
A
Joined: Jul 2014
"Trying to create boostgroup, but no current item type?"

This is the error I get in debugging. I have modified Armor.xlsm and DeltaModifier.xlsm (and generated them via All.xlsm) to add some new boosts. Does anyone have any experience with this error?

Joined: Jun 2014
P
member
Offline
member
P
Joined: Jun 2014
Can you give a link to the file with the modified rows highlighted?

Joined: Jul 2014
A
anub Offline OP
stranger
OP Offline
stranger
A
Joined: Jul 2014
https://docs.zoho.com/sheet/published.do?rid=mb9urf25e50727a694f12a6e84f2995cc6600

I uploaded the changes I made, rather than the excels. I acknowledge I could have thrown some dumb character somewhere that's breaking anything, but if that's the case, I'll just start over.

I'm experimenting with negative values in some places as my first mod, so maybe that's the culprit?

Or am I missing some integral link? The above csv represents my targeted changes. Do I need to alter more data for my modifiers to work?

Joined: Jun 2014
P
member
Offline
member
P
Joined: Jun 2014
It looks good so it might be the negative values. Would you change all of them to positive, try again, and let us know the results?

Joined: Jul 2014
A
anub Offline OP
stranger
OP Offline
stranger
A
Joined: Jul 2014
Reverting those two excels did not fix anything. I then recalled I'd put a "FINDME","" entry in Requirements.xlsm, to see if I could create a passive skill that way.

I started my mod over from scratch, using the 4 player mod as a base. I made no modifications and no errors were created in the message log in the divinity editor.

I then added FINDME to the key column in Requirements.xlsm, I didn't give it a requirement, which is supported (look at passive skills like Stench). Making ONLY this change to a fresh mod, I got this boostgroup error to get spammed over and over. Likewise, this skill does not show up at character creation when starting a new game with this test mod active.

Can anyone indicate the steps required to add a new passive skill/perk to the game? You need to add a key to requirements, and then what?

Last edited by anub; 12/07/14 02:12 PM.

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5