Larian Banner: Baldur's Gate Patch 9
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Joined: Jul 2014
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b0mb20 Offline OP
stranger
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stranger
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As there isnt a suggestions section yet for Original Sin, i figured this would be the next best bet. I have some old-school UT modding experience so Im not putting my hopes up for this as it would probably require changes outside the scope of what regular modding could achieve, but i thought it an interesting idea either way.

I was trying to think of a way to expand on role-playing aspects when having conversations during co-op play, and i thought to myself that it would make for some pretty powerful rp if the person you're playing with could somehow take the reigns when talking with npcs while the first player simply controls the heroes. If this were done through the normal dialog interface it would mean opening it up for text input to both players, or through the local chat box, though this would mean that the regular npc chat interface would have to be disabled or heavily modified.

This eventually leads into other modifications that could empower the second player to run the game of sorts.

Essentially, if the second player could be given a different interface that allows placing npcs/enemies/loot/traps onto a map in real-time... you'd end up with a pretty sick virtual tabletop setup no?

It might not seem so different than a well designed campaign to most people, but i think it would allow for more organic and surprising gameplay, especially with all the custom maps that will eventually be made. A DM for instance, could craft the general framework for a campaign on paper, but given the unpredictable nature of people they could compensate with events that truly captivate the player as the game unfolds.

Too much to ask from the modding tools on hand?


Joined: Jul 2014
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stranger
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I think this is a great idea. Really, anything that would move the game closer to being in line with Neverwinter Nights would allow Divinity to retain a large playerbase for years and years. Divinity already has a one over on NWN in having a great first campaign. I think the best choice for expansion would be fleshing out the modding tools and facilitating the ability to create persistent worlds. One of the most obvious ways to do that would be implementing DM tools or a separate DM client.

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stranger
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Well, the game supports up to 6 players in synchronization. It wouldn't be hard to have 4 human players with a 5th one having DM abilities.

Joined: Jun 2014
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apprentice
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Oh a fellow UT mapper, hello there! wink

I like the idea and I agree with what the above posters said. I just wonder if Larian will be interested in making that themselves, hehe.


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