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#517983 13/07/14 03:07 AM
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Sly0 Offline OP
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So, I'm working on a mod, it is dependent on the main module (I was told that this is currently the only way to get some scripts working).
Now, I've created a menu map.
Ingame, it looks like this:
[Linked Image]
But in the editor, it looks like this:
[Linked Image]

Now to the important yet obvious question:
What? Where is my stuff!?

All objects (incl. the guards) except for the lights, sounds, terrain and walls are gone.
Did I miss a tickbox somewhere to display certain objects only?
At first I thought that it would be because of the camera intersecting with world geometry, but then I figured out that this is absolutely not relevant as I moved it around and that didn't change a bit.
Maybe I'm missing something obvious here...

By the way, I've followed this tutorial (which totally deserves to be a sticky imo): How to Create a Menu Camera

I followed it step by step, except for the name. My map is called PrisonMenu, but I doubt the name is that relevant, otherwise it wouldn't work (in the tutorial) to begin with since the original menues are called Menuscreen_*location*.

Other than that, it doesn't seem to playback the music playlist that I've set and I wonder why. I cannot playback any sound in the editor too (for whatever reason, if I click play when I have the sound selected, it does nothing), but the sounds (though not the music) play fine once I launched the game inside the editor.

Maybe someone got an idea what could be causing this issue or bug.

Thanks in advance!

Sly0 #521559 17/07/14 01:42 AM
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journeyman
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i don't know if it will work.. but maybe try to turn on scenery on all your props? its in the side bar.

Sly0 #521615 17/07/14 03:31 AM
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Thanks for the reply!

Unfortunately that option is grey but thank you for pointing that out! You seem to be on the right track.
I checked the Menuscreen_Cyseal map and clicked on some of the big meshes of which I know that I can see them in the official menu and yes, you are right. It must be the Scenery setting, but I simply cannot figure out how to tick it, it won't let me.

When I compared the maps the first time, I simply ignored greyed out options because I thought "I can't use them for this asset anyway", guess I was wrong and shouldn't have done that.

Anyway, now I'm struggling with another issue... Did anybody who made a menu enable this setting and if so, what did you do to set it to true?

Last edited by Sly0; 17/07/14 03:32 AM.
Sly0 #521839 17/07/14 11:02 AM
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journeyman
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Only happy to point it out.!

Have been working with the same problem right now and there is this gate that works as a passage to a different level. But i want to make a menu from the same scenery in that level but it just dissapears... i am going to re-create the scene without any global setting or script for that might be the case. will let you know if i find something.

p.s i worked for me before and the gate did showed up on my menu.

cheers

Sly0 #522029 17/07/14 02:54 PM
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all right i got good news for ya i figured it out. what you have to do is select the objects you wish to use for your menu (click and drag) try not to select the ground texture otherwise i will not work. after you have selected your objects press RMB and click on "create scenery). save it and load your mod in the game.

Feared #522033 17/07/14 02:57 PM
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That does look good!


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