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Joined: Apr 2010
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One post on this board mentioned porting NPC hairstyles and faces onto player characters in passing, but did not go into details, and I lost track of that post since.

Is it possible to use NPC hair and faces for PCs somehow? All I really want is a bald head and a decent-looking beard, similar to what the sailors on the dock at Cyseal have.

And preferably, I'd like to be able to apply these changes to an existing savegame rather than restart.

Any help appreciated!


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While were at it I'd like some NPC body options also so all my male mages don't look like body builders.

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Hello, I believe you're referring to one of my posts. To answer you and LeBurns questions:

- Yes its definitely possible to port NPC hair to the PCs. There is a catch though: you have to overwrite an existing PC hairstyle to add an NPC one.

I've been wanting to write a tutorial on creating a basic model/texture swap mod and using a hair swap as an example seems like an ideal template. Just not looking forward to it because I don't really like writing tutorials and suck at explaining things :P

- Replacing PC heads with NPC heads is a messier process. There is technically only one PC head model for each gender. On the other hand each NPC head has its model and, the real issue, their own unique texture layout. Thus simply trying to paste an NPC head texture over a PC one will just make your player look like surrealistic nightmare sad And if you replace a PC head model with one of the NPC ones you'd have to replace ALL the face textures of that gender with ones formatted to the texture layout of the NPC head model you used. So yeah, pain in the butt.

- I haven't tested trying to replace the male player body with Jahan's smaller one, but I've been meaning too. Should be an easy test, since Jahan's body appears to be handled by only one model. So swapping the player body with it should be a quick and easy process. Which will either work or completely fail suggesting Jahan's body scaling is handled by some LSB/LSX file buried in the mess of them. Just hopefully not a hard coded feature....

EDIT: Bah, it appears Jahan's body scaling is handled somewhere in the coding, not by a mere model swapmad I guess I can trying digging around to see if I can find it, but making no promises. Annoying....

Last edited by MrEsturk; 14/07/14 07:46 PM.
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I see. Looking forward to the tutorial. And I will gladly overwrite that stupid mohawk hairdo with a proper bald head.


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Honestly I'd just like a mod that makes the actual models looks more like the portraits. I'd love to have those as presets. Or maybe just better hair and face options. The female options are actually pretty good, but I find the male faces and hairs a bit weird. Just aesthetic preferences, I know, and honestly I wouldn't care so much if there were more than two or three options for armor models for each type. Leather armor all looks the same in game and that's always disappointing to me. Fantastic game otherwise, though, and this is the type of thing that always gets taken care of with mods.

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The portraits not matching does annoy me. I was hoping that while you build the character it in turn builds the portrait so that they are always a perfect match, kind of like building a paper doll. DA:O did something similar, as did Age of Wonder 3, but it wouldn't even need to be that elaborate.

As it is now I just pick the portrait first and then try to make the character match it. Using that method I just need a lot more portraits to choose from.

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Fingers crossed for body type swap to Jahan's mesh.


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