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#519138 14/07/14 06:03 PM
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I'm just wondering if anyone is working on a combat pets mod? There are several combat pets available that were part of the Kickstarter campaign, but it seems like something that could perhaps be enabled through a mod as well.

My understanding is that they're summoned via a skill icon from the hotbar. Note, these are different from the spell summons (spider, wolf, elemental, skeleton, etc) in that they are permanent and (in addition to fighting for you) also move around the game world with your party.

This is a list of the Kickstarter pet choices: [Linked Image]

Gyson #519559 15/07/14 05:47 AM
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That would be fantastic! I would much rather have permanent animal companions than human ones. So I really, really hope somebody can figure out how to enable these.

Gyson #519572 15/07/14 06:24 AM
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Considering it's a feature that's already in the game, it shouldn't be that hard to figure it out and enable it.

Gyson #519575 15/07/14 06:27 AM
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I'll see what i can do. This game is really unfriendly with my attempts to mess with the main files. But I'm quite sure i can accomplish something like that rather easy.

Gyson #520151 15/07/14 08:22 PM
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Just an opinion, but limiting pets as a feature to just Kickstarter in the first place was a really bad move. I mean, if a developer is going to go through the trouble of implementing pets as permanent party members.. then just do it for the game and don't hide it away as Kickstarter-only feature. Pets are the type of thing you want out there as selling points when the game gets reviewed.

"For players new to this genre of game and looking for additional help, the developers have even provided you with the option of visiting a local pet vendor and bolstering your party with an additional animal companion of your choosing! Players with the Petpal talent and a high enough charisma can even try to befriend unique pets out in the wild and have them join the Source Hunters on their adventure! How cool is that??"

That's the kind of stuff some players go batsugar-crazy over. Wasted opportunity. ouch Exclusive pet skins for Kickstarter, sure. Pets as a Kickstarter-only feature though.. just a bad idea that's probably costing them some potential points on reviews.

Gyson #520347 15/07/14 11:37 PM
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Seeing how much people are going on over this I will leave this mod to others or larian to decide how to handle it. I just leave this here for now
[Linked Image]

lentsu #520397 16/07/14 12:42 AM
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Originally Posted by lentsu
Seeing how much people are going on over this I will leave this mod to others or larian to decide how to handle it. I just leave this here for now

You modded it to have 4 different pets? Are they always there, or can you desummon them?

Gyson #520404 16/07/14 12:57 AM
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I would very much like to know how this was done also. I love my Black Wolf but I'd like to be able to choose different pets also.

Gyson #520967 16/07/14 02:31 PM
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They are "eternal" (-1 lifetime) but you can always summon something with limited time because you can only have one pet.
More interesting is how to add abilities and skills to pets and summons.

Cursed Servant pet smile
[Linked Image]

This would lead to some mods having unique enemies or allies that can summon different troops.

lentsu #521054 16/07/14 04:21 PM
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Originally Posted by lentsu
They are "eternal" (-1 lifetime) but you can always summon something with limited time because you can only have one pet.
More interesting is how to add abilities and skills to pets and summons.

Cursed Servant pet smile

This would lead to some mods having unique enemies or allies that can summon different troops.


So, you can't "unsummon" those permanent pets, but you can make them "go away" (until you choose to resummon them) by summoning a temporary summon (one that only lasts for a few turns) to replace the permanent pet?

Gyson #521062 16/07/14 04:26 PM
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How were you able to make it so that you could summon a Cursed Servant?

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Originally Posted by Rhidian
How were you able to make it so that you could summon a Cursed Servant?


Basically it requires you to use the extractor/reader tool that has been posted in these forums. If you wanted, you could even have an astral dragon as your summon.

In the Skilldata.txt file, there is a line that says:

data "Template" "e0aa9fb2-6eeb-47b5-8eff-28e15bebec60"

That string of letters and numbers is referencing a .LSB file elsewhere. Thus, if you go open one of your .LSB files and find a creature that you like, find the "MapKey" in the sidebar, copy it, and paste it overtop of that string of letters and numbers. In this case, the line of code that I pasted up there is referencing an Astral Dragon. If you use that line of code in your skill for summoning, you'll get a giant astral dragon as a pet.

Gyson #521168 16/07/14 06:12 PM
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Last one i just created by adding SkillSet.txt

new skillset "Class_Witch"
...
add skill "Summon_EnemyShadowMageEF"

Have to see if these premade characters can be easily changed. It does seem possible but might need some more work thru editor (some problems with requirements etc..)



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