Actually, this is not about making the battles easier or harder.
However, I would really like to see them being a lot more tactical.
As I experienced so far, the boss battles (especially King Boreas and Mangoth stayed in memory) were very winnable, but incredibly long, tedious, boring and repetitive. They tend to be a test of endurance rather than a test of strategy and tactics, because they suffer from the way enemies are built.
Let me elaborate:
Against Mangoth and Minions I tried:
- blinding
- stunning
- freezing
- cursing
- knockdown
- poison
- weaken
- bleeding
- crippling
and an array of other things that did. Not. Work. A. Single. Time.
They, however, kept me crippled, weakened, cursed, knocked down stunned and generally annoyed to kingdom come. They *never* brought one of the characters close to dying, though.
So the battle comes down to healing, curing, buffing and doing a ton of physical damage. *yawn*
The fight would be a LOT more interesting, if the enemies were significantly more dangerous, but a LOT more susceptible to all my tactical options, instead of being pretty harmless but basically immune to everything.
Even more so for King Boreas. His summoned elemental minions are pretty harmless, but he has about 9 million hitpoints, is immune to everything, and can just repeat his silly ritual ad infinitum. Again, the fight comes down to healing, buffing, and doing a ton of physical damage. (Destroying the sentinels to allow elemental damage is really basically a waste of time).
Here, making his summons much more dangerous, but being able to stop him from doing so by destroying the corresponding elemental sentinels would make the fight so much more interesting, tactical and so much less long, tedious and tiresome...
In genereal: make enemies more dangerous, but also less resistant to all the player's tactical options. There are so many of them, it's really a pity when in the end it comes down to whacking 'em down with a big stick and keeping the stick bearer healthy...