Larian Banner: Baldur's Gate Patch 9
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Joined: Jul 2014
Location: Belgium
Meynolt Offline OP
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I'm just asking because when I look at the editor it seems a bit... bland shall we say. I'm still on a wait-and-see kind of attitude towards the editor so Larian can further flesh it out and I do hope that it'll give us the same mod support like Skyrim or Morrowind for example.

But at this very moment, how easy is it to import/export custom models etc.? I know there's a few texture mods out already but I'd like to know about new models if that's possible to add to the game already.


Loot? Did anyone say loot? I'm sure someone mentioned loot! Loot yes, precious loot... nice loot! No no, I'm not in it for the loot, it's just nice to get loot after looting! Did I mention I like loot?
Joined: Jul 2014
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You're able to make custom models in FBX and then use the LS tool to convert it into GR2.

Now as for adding custom animation. Thats a different story. But as for the use of custom models, id say its fully operational atm.

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AFAIK you can export animations through FBX too.
The animations are stored in separate GR2 files from the main one; eg. for Arhu the character itself is in NPC_Arhu.GR2.
The animations are NPC_Arhu\NPC_Arhu_Attack_C_01.GR2, NPC_Arhu\NPC_Arhu_Cast_Self_01.GR2, etc.

Joined: Jul 2014
Location: Belgium
Meynolt Offline OP
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Joined: Jul 2014
Location: Belgium
Thanks for the replies fellers, I'll take a look at it all this weekend and continue to peer what Larian is planning to support the modding community. I'd like to get into modding for this game since I did a lot of custom work for Oblivion and Morrowind back in the days.


Loot? Did anyone say loot? I'm sure someone mentioned loot! Loot yes, precious loot... nice loot! No no, I'm not in it for the loot, it's just nice to get loot after looting! Did I mention I like loot?

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