Hey there
i dont do any tribute to the game,because everybody here nows how awesome it is :P

So to my problem:I can use the Divinity Engine with no problem,but allways (really everytime) when i'm using the Wallbuilding stuff and then want to do something else (eg. setting another Item to the World,or pressing the CTRL on my keyboard )the game gives me an Error.

I can then Choose between:I want to continue with building the excisting Walls or quit the Editor(with the possibility of saving) and start it again.

So it is nothing i can look over,but its a thing that really bugs me.

Anyone here got the same problems or any solutions to solve my problem??



Originally Posted by Error-text

Informationen ?er das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.Runtime.InteropServices.SEHException: Eine externe Komponente hat eine Ausnahme ausgel?t.
bei __RTDynamicCast(Void* , Int32 , Void* , Void* , Int32 )
bei EoCPlugin.WallFreeEditInteractionMode.KeyDown(Object sender, KeyEventArgs e)
bei LSToolFramework.InteractionModeService.KeyDown(Object sender, KeyEventArgs e)
bei LSToolFramework.ServiceManager.KeyDown(Object sender, KeyEventArgs e)
bei LSFrameworkPlugin.RenderForm.RenderForm_KeyDown(Object sender, KeyEventArgs e)
bei System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)
bei System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
bei System.Windows.Forms.Control.ProcessKeyMessage(Message& m)
bei System.Windows.Forms.Control.WmKeyChar(Message& m)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
bei System.Windows.Forms.ContainerControl.WndProc(Message& m)
bei System.Windows.Forms.Form.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5477 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
Glasses
Assembly-Version: 1.0.7.0.
Win32-Version: 1, 0, 2, 0.
CodeBase: file:///D:/Programme/Steam/steamapps/common/The%20Divinity%20Engine/TheDivinityEngine.exe.
----------------------------------------
msvcm90
Assembly-Version: 9.0.30729.6161.
Win32-Version: 9.00.30729.6161.
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
WeifenLuo.WinFormsUI.Docking
Assembly-Version: 2.5.0.24441.
Win32-Version: 2.5.0.0.
CodeBase: file:///D:/Programme/Steam/steamapps/common/The%20Divinity%20Engine/WeifenLuo.WinFormsUI.Docking.DLL.
----------------------------------------
LSToolFramework
Assembly-Version: 1.0.5309.19875.
Win32-Version: .
CodeBase: file:///D:/Programme/Steam/steamapps/common/The%20Divinity%20Engine/LSToolFramework.DLL.
----------------------------------------
EoCPlugin
Assembly-Version: 1.0.5309.30995.
Win32-Version: .
CodeBase: file:///D:/Programme/Steam/steamapps/common/The%20Divinity%20Engine/EoCPlugin.DLL.
----------------------------------------
LSFrameworkPlugin
Assembly-Version: 1.0.5309.30875.
Win32-Version: .
CodeBase: file:///D:/Programme/Steam/steamapps/common/The%20Divinity%20Engine/LSFrameworkPlugin.DLL.
----------------------------------------
MaterialPlugin
Assembly-Version: 1.0.5309.30881.
Win32-Version: .
CodeBase: file:///D:/Programme/Steam/steamapps/common/The%20Divinity%20Engine/MaterialPlugin.DLL.
----------------------------------------
StoryPlugin
Assembly-Version: 1.0.5309.30880.
Win32-Version: .
CodeBase: file:///D:/Programme/Steam/steamapps/common/The%20Divinity%20Engine/StoryPlugin.DLL.
----------------------------------------
WindowsBase
Assembly-Version: 3.0.0.0.
Win32-Version: 3.0.6920.5453 built by: Win7SP1GDR.
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll.
----------------------------------------
p4api.net
Assembly-Version: 2013.1.59.2857.
Win32-Version: 2013.1.59.2857.
CodeBase: file:///D:/Programme/Steam/steamapps/common/The%20Divinity%20Engine/p4api.net.DLL.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
SmartPropertyGrid
Assembly-Version: 3.1.0.103.
Win32-Version: 3.1.0.103.
CodeBase: file:///D:/Programme/Steam/steamapps/common/The%20Divinity%20Engine/SmartPropertyGrid.DLL.
----------------------------------------
Skybound.VisualTips
Assembly-Version: 1.0.2.0.
Win32-Version: 1.0.2.0.
CodeBase: file:///D:/Programme/Steam/steamapps/common/The%20Divinity%20Engine/Skybound.VisualTips.DLL.
----------------------------------------
System.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.resources/2.0.0.0_de_b77a5c561934e089/System.resources.dll.
----------------------------------------
System.Xml
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Configuration
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Design
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll.
----------------------------------------
tiiho7ob
Assembly-Version: 1.0.5309.19875.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
FreeImageNET
Assembly-Version: 3.15.1.0.
Win32-Version: 3.15.1.0.
CodeBase: file:///D:/Programme/Steam/steamapps/common/The%20Divinity%20Engine/FreeImageNET.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5477 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
rrnlkdpd
Assembly-Version: 1.0.5309.19875.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.



Oh and sorry for the Error text being German but i think the needed infos are there ;D