Greetings all. I am currently at work fixing web nonsense and have not yet had time to crack open the editor due to me not having finished the Campaign yet. I want to stay far away from the editor until that point.
However, I have been working on a game idea for awhie now, and I want to use this engine to make it a reality, but I am not sure if the engine is capable of what I want. If someone could chime in really quick who has had a chance to look at what tools we have available, I would appreciate it. The main features I need at:
1) The ability to add another bar to the UI. I want to implement secondary resource mechanics for different classes, and I need to be able to indicate the value of these resources, preferably under health.
2) The ability to edit the inital class "description" like Knight or Wizard.
3) The ability to assign specific trees to a player based on that initial class description, but to also be able to assign generic trees that anyone could invest into (I assume this is default functionality, but I am asking anyway.)
4) The ability to completely remove all currently existing spellbooks and skill trees. I also want to rename the categories the skill trees are under.
5) Extend the combat system to include a projectile system that would cause all projectiles to act as seperate entities with their own speed and move values. Basically I want to make all bows, projectile spells, and such be able to be dodge-able/interactable for a short period of time as they travel to their target.
6) The ability to edit the functionality of different stats, level up growth rates/rewards, etc. Preferably I would like the ability to completely remove the Strength/Dex/Con etc.
7) Have skill trees that can go beyond 5 levels.
8) Change the EXP Curve.
9) The ability to create my own item stats/effects.
If someone could let me know the validity of these items, I would greatly appreciate it.
Last edited by Sinistralis; 16/07/14 03:04 PM.