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#521818 17/07/14 10:10 AM
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vkbest Offline OP
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I have a macbook pro retina 2012 (HD4000 & 650m). The game is running 1440x900 to medium settings with 650m (30fps), on Windows I can run 1600x1050 with ultra graphics and get more fps (+40fps).

I hope this get performance fixes...

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Elverils/Larian Studios
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Fake fullscreen should significantly improve performance for you. Keep me posted after trying it out.

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stranger
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same problem here, game is pretty slow, very hard to enjoy, having the same macbook pro retina 2012 i7 2,3Ghz, 650m, 16GB. Game is unplayable if i don't close all other applications on the mac, but even with all closed it's still not a smooth experience.
what do you mean with fake fullscreen? I'm playing the game fullscreen (on low quality, but whichever quality I choose doesn't seem to have an effect on the performance).

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Game can be windowed, fullscreen or fake fullscreen. Check video options. You also don't have to select low quality - your video is capable of high+ graphics in 1440 definitely.

Your other apps generally don't have an effect on divinity unless they actively mess up video card:

Google chrome
Adobe flash
Keynote

Those should better be closed.

Try fake fs please and report. People report easy switching from low to ultra on 6xx cards sometimes.

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For what it's worth, my opinion follows on certain matters...;)

OpenGL support in OS X is around a full generation behind D3d support in Windows--nothing at all that Larian can do about that except use workarounds that often cause "slowdowns," at least in relation to Windows D3d performance. Windows OpenGL support is ~4.x in terms of feature support--OS X is still struggling at the OpenGL 3.x level in terms of ogl API feature support. Game support inside OS X has always been an absolute bottom-tier priority at Apple. If not for Valve's efforts, in fact, OS X would still be running somewhere on the OpenGL 2.x Windows API level. Apple's just not into gaming, never has been--has never supported anything analogous to Windows' Direct3d API & development tools.

In Windows, OpenGL 4.2 is roughly analogous to D3d10/11; OpenGL 3.2 is roughly analogous to D3d9 support. According to the last thing I read on the subject from Valve, OS X is somewhere around the Windows' OpenGL API 3.x level of support.

Best plan: don't buy a Mac for gaming, imo. Second, if you're really into gaming, then stay away from laptops--either Windows' or OS X driven! You will definitely find gaming much more enjoyable with a desktop.

But if you already *have* a Mac, you might do better with Bootcamp since Windows runs as natively on a Mac as OS X, but then you are reduced to depending on Apple to supply your Windows drivers--and Apple's never been very good with its hardware drivers, either, imo...;) Indeed, inside OS X Apple goes to great lengths to hide OS X hardware driver access from its users, whereas Windows exposes it for easy user access and configuration. (Big difference in overall philosophies between the companies...) I once had a somewhat alarming conversation with an OS X user who had somehow become convinced that OS X had no device drivers for its hardware(!)--that "hardware drivers" were only a "Windows'" thing...;) Heh! True story...(can't make this stuff up!)



I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
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There IS something special with GT650m and it's not performing fine in OS X - like it should We will be working on it and will fix it eventually.

Last edited by Stauff1138; 10/09/14 07:16 PM.

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