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#522247 17/07/14 06:52 PM
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themoui Offline OP
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Hi, is anyone working on a no spiders mods for divinity like on Skyrim and Grimrock ?

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Yes, please, that would be great !

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If the spiders were replaced, which other monster would you like them to look like visually?

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Ants, maybe Scorpions.

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I'm leaning towards Cows, personally.

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Title it: No Spiders Mod.

Mod actually converts all enemies to spiders instead.

Time to get over your phobias especially virtual ones on your screen.

Just kidding...

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Preliminary testing of replacing the Summon creature reveals that the visuals can be overwritten by replacing the VisualResourceID and the VisualSet of the RootTemplate via Norbyte's lstools (Divinity Editor is unfriendly to changing out visual stuff). PhysicsTemplate might need replacing too.

There was a big problem with this preliminary test though; the Cow that I summoned had no animations, was Summoned as a Guest NPC (not controllable), and didn't attack when in combat.

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I'm all for this mod. I absolutely hate spiders and some scenarios in games are unplayable for me because of this. If animation and textures can be replaced I'd suggest going with a model that's totally different. I know some people who wouldn't like seeing scorpions or large ants either.

Would you be simply replacing the look of the creature or are you going to switch up its abilities either? A cow shooting webbing would be awkward.

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themoui Offline OP
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Personnaly I'm not picky on the results, cow sheeps ants whatever, with or without animation... I noticed the nexxus has created a page for DOS mods, since Skyrim Grimrock and Dragon Age No spiders mods are avaiable on the site I think they'll have it for this game has soon has it's released.

Meanwhile I'm playing the game in co-op so we manage ^^.

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I bet the easiest thing would be to turn them into Earth Elementals.
Spiders and Earth Elementals both throw around poison, right? smile

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@hazang
Do you fear spiders so much as to not be able to play a video game containing them?
If so i would seek council for this because that sounds like a debilitating phobia. Not meant to be insulting, genuinely curious.

Last edited by SH1FT; 27/07/14 04:00 PM.
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Some people do. It's one of the more common fears that really take hold in video games.

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That is intense! I know a number of people who dislike them a good deal but that then leads them to revel in being able to gloriously slaughter them in a non-threatening setting.

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Eh phobias come in different levels. Some people instantly turn off the game or even the system when they're faced with their phobias. I've had a friend ask me to do some parts of games because he simply couldn't take it.

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Why not change it to wolves? In virtually every setup where there are Spiders wolves would also fit.... for even better gooey goodness call them "Spiderwolves"... that hatch and vomit webs and poison.

That way you get all the evil goodness of spiders without the *visual* of spiders.

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Thanks Rhidian ! For the summon creature, it's quite easy to not use the spell (except of course if an enemy use it). Do you think there will be some issues by replacing the visual of the mobs ? And if a cow shouts webs and casts poison, why not, if it allows us to play the game hehe

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Hmmm.... looking through the files it may be possible to mod swap the spiders, but not making any promises. And the giant boss version or versions might end up being small.

For now it appears the boar would be the easiest test subject that wouldn't just look comical as a replacement (such as sheep).

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Well, my worry about the replacement is that it might cause it so that *enemies* are treated as neutral NPCs, and won't attack and such when combat starts like my quick test of the Spider summon did. And I'm not sure how I can test that easily since Spider enemies don't really appear until the Black Cove sub-boss.

Edit:
More importantly, I need to figure out how to edit Characters without having Developer rights, or get changes to their RootTemplates to stick in-game.

Last edited by Rhidian; 27/07/14 09:54 PM.
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Well the model swap method seemed to work. Here's a summoned spider, or shall I say boar now:

[Linked Image]

I tested it in combat, all the animations worked right, no confusion with collision or being mistaken for wrong alignment, etc. But as you can see the boar scales a bit small so I'm going to see if I can find an animal that scales better.

Other issues at the moment:

- Still uses spider portrait, sound effects and name. But that would be expected since I didn't replace them.

- The summon animation still extends a thread string. No the boar doesn't extend from the string like a spider :p. He comes out of the ground as with a normal boar spawn animation.

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I... I think I might be on to something here.

So I replaced the RootTemplate of several of the NPCs at the beginning like so-
[Linked Image]

There were several steps I had to do in order to get it to save successfully. I had to copy the file they were originally located in (Data/Mods/Main/Globals/Cyseal/Characters/characters-tutorial.lsb) and transfer it into my mod's Data/Mods/(Mod Name)/Globals/Cyseal/Characters/characters-tutorial.lsb. Then I loaded the Editor and could successfully make changes to them.

What showed up in-game was this-
[Linked Image]

See that man trailing the two hooded wizards? That's the mage I changed in the first pic above. Unfortunately, the script that summons the intro battle failed to work, so they just ran away.


Last edited by Rhidian; 27/07/14 10:48 PM.
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