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Joined: Jul 2014
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stranger
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Hi,

Just few days ago I was using the trick where I only replaced the lsb file to add new mods to my existing saves. But since the new updates I am unable to do that. So my question is, is it still possible to access the lsb file by unpacking .lsv?

Thank you in advance. smile

Joined: Jul 2014
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apprentice
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Using the LSTools thingy you can unpack the .lsv files. "theoretically" you should be able to use the same trick of replacing the .lsb files to activate a mod mid-game, but youll need to unpack both, copy the .lsb over and then repack.

But, I haven't tried it yet as the only changes i made (after the movement increase, before the change) were creating custom henchmen, which is independent of modifying those files.

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I see, thank you. I don't know how to use the LSTools but I will try and search the forum for some guide. smile

EDIT#1: I was able to unpacked my save file, but I don't know which .lsb to replace now. Do I replace sanity.lsb?

[Linked Image]

EDIT#2: I copied and pasted the meta and sanity .lsb files, and then re-packed it back to .lsv, but now my game keeps giving me "Warning! The savegame has detected tampering or corruption."

Thank you in advance. laugh

Last edited by Newbie; 17/07/14 10:06 PM.
Joined: Jul 2014
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apprentice
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following the weresheep model, you should only need to touch the files with the save game name. maybe unpacking your autosave0 will give you more options. i'll give it a run later on tonight


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