I'm really enjoying the game so far, but I have an itch to re-roll my chars and start from the beginning due to some silly stat choices (read: terrible, horrible, abysmal mistakes) I've made during my vanilla playthrough.
Now, I'm wondering if there's any way to increase the amount of bonus stat points the game lets you distribute during character generation? I think the default setting is something like +4, and I'd like to increase this up to around +8 or so... yeah, technically it's cheating, but I'm not a fan of painfully slow early game masochism.
I know it's possible to buff all stats across the board using a modified 'Character.txt', but the problem with that approach is that the stats you increase become 'locked', that is, you can't drop a character's strength score under, say, 7, if you specified it
as 7 in 'Character.txt' (I tried, and the game wouldn't let me lower the stats to anything under what was specified in the modified .txt). Ideally, I'd like to keep the default values at 5 (as per the vanilla settings), and then freely distribute the 8 or so additional points as I like, depending on the type of char I'm making.
On a similar note, is it possible to increase the number of skill and talent points as well? If memory serves, new characters get +2 points to use on talents, and +5 to distribute across skills (not entirely sure about the exact values, but I think it's somewhere in the vicinity). The reason I want to buff this as well is because I'd like to take things like bartering and crafting as well as some role playing talents without actually gimping my characters' damage potential.
Ideally, I'd like to simulate something along a D&D-esque character generation.
So, any and all help would be most appreciated!