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#523572 19/07/14 02:53 PM
Joined: Jul 2014
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Jaysyn Offline OP
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I just escaped from the Luculla Mines & I have to say, they were a pretty big disappointment compared to the previous portions of the game thus far. The area itself is visually stunning, but feels railroaded & forced. I especially don't like that you can't get back into the mines proper after you discover the anti-death knight spell. There is no good reason our heroes can't teleport over thigh-high obstacles. There is zero explanation in game or in journal for why you can't get back into the mines. Feels rushed or that there was a lot of content cut for this area.

Just my two cents.

Jaysyn #524045 20/07/14 11:38 AM
Joined: Jul 2013
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yeah I too feel more could have been done there

Jaysyn #524091 20/07/14 02:10 PM
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I just assumed
The Conduit burned the whole place down and watch you run to entertain herself.


But there is one thing which I think is not very well written:
Why wouldn't she destroy the papers/docs of the vulnerable secrets of the death knights seeing that the source hunters were already there?


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