Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#524060 20/07/14 12:56 PM
Joined: Jul 2014
Location: Zeeland, NL
L
Leter Offline OP
stranger
OP Offline
stranger
L
Joined: Jul 2014
Location: Zeeland, NL
In Maradino' cave there is a garden. At the back one can dig out the Key to the Study. There is also showel included smile BUT...
There is a plant (easy to kill... too easy...) during the fight it spawns small plants around in the dirt holes with the *Click* sound. I have send my wizard with 110% poison res there and waited till all plans are spawned. Rest of the team was out of fight. There were 4 clicks but NOTHING happend.
Does anybody knows what they do???

Leter #524125 20/07/14 03:13 PM
Joined: Jul 2014
journeyman
Offline
journeyman
Joined: Jul 2014
How many plants you got? I only got 1 small plant spawn and since it gave me points to level up, I waited for more but it didn't come. The 'mother' plant died not before long.

The click is for some secret access to a room

Joined: Jul 2014
Location: Zeeland, NL
L
Leter Offline OP
stranger
OP Offline
stranger
L
Joined: Jul 2014
Location: Zeeland, NL
'mother' plant spawns 4 small ones 16 lvl in four disffrent locations AS LONG you don't kill them. That's the whole idea 'NOT TO KILL THE PLANTS'. Can You be more specific which secret in which room. I'm not talking about the 'Book' room with Blood Stone.

Leter #526426 24/07/14 07:23 AM
Joined: Jul 2014
journeyman
Offline
journeyman
Joined: Jul 2014
Ahh.... I see. Now I'm too far ahead and too lazy to redo the fight.

I'm not sure what room you are talking about but it's the lock room with purple lock up the stairs, near the entrance. Inside, you'll see 4 (I think) sleeping baddies and stepping on all four click opens up the hidden room (the room without a door) right at the end of this room.

Leter #526432 24/07/14 07:47 AM
Joined: Jan 2014
enthusiast
Offline
enthusiast
Joined: Jan 2014
But you can just as easily open the door using one of the books nearby.
Regarding the "room with the 4 baddies": you don't even need the key, since you are able to teleport/ jump and even cast (no projectile spells) through that door.

Joined: Jul 2014
journeyman
Offline
journeyman
Joined: Jul 2014
Originally Posted by eidolon
But you can just as easily open the door using one of the books nearby.
Regarding the "room with the 4 baddies": you don't even need the key, since you are able to teleport/ jump and even cast (no projectile spells) through that door.


Good tip, I'll keep that in mind in my next run, when patch 2.0.1 (after they fixed everything that needs fixing) comes out. smile


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5