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member
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OP
member
Joined: May 2013
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While this runs fine with the DX renderer, I think, since I'm running this with Wine in Linux, it will run better with and OpenGL renderer.
Anyone know how to do that?
CPU: i7-4930k, Gfx: EVGA 950, RAM: 16GB DDR3-2133 (quad channel), OS: Arch Linux
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addict
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addict
Joined: Apr 2013
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You can't. Only the DX9 binding is available in EoCApp.exe, the DX10 and OGL bindings aren't built into it.
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member
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member
Joined: Nov 2003
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DX11 and OpenGL 4 support are planned for future release. However the Mac version should be using some flavour of OpenGL so maybe experimenting with that might be more fruitful?
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member
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OP
member
Joined: May 2013
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I wouldn't have thought it would already be OpenGL ready given that this games runs on Mac. Oh well. Doesn't matter now, I don't have sound.
CPU: i7-4930k, Gfx: EVGA 950, RAM: 16GB DDR3-2133 (quad channel), OS: Arch Linux
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Moderated by ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
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