Screen resolution and Zoom.
Dear Larian Studios Developers,
I was just wondering about the relation between the zooming function and the selected resolution, how are you intending to implement that relation?
Are the screens going to be genuinely regenerated from vectors per resolution per zoom-factor?
If not then what technique do you have in mind?
Are you able to give us a range in pixels for the minimum & maximum heights of the avatar in the highest resolution zoom-out and the lowest resolution zoom-in?
Is your T3D graphics-engine totally genuine or is it based on shockwave?
You see, my inquiry is not aimed at <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> only but at the longer term future of your game products also.
With a strong cinematic foundation you can be sure to have a longer life on this very competitive market.
With my kindest regards and kudos.
<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />