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apprentice
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OP
apprentice
Joined: Apr 2014
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I have a few issues with how this works (not sure if bugs or intentional):
1) I have 1 attribute point and 9 ability points still to spend on my primary character. If I select to gain 1 attribute point in a trade for 1 ability point (as per the dialogue) I now have 2 ability points to spend and 4 attribute points. So I lost 5 attribute points, not 1.
2) On my secondary character I have 0 attribute points and 15 ability points. If I take the same trade it's now 1 and 10.
3) The redistribution option is practically useless. I'm level 17, I have lots of skills including from hard to find skill books. I lose all of those skills if I respec. Surely this could be handled better? There's no reason why learned skills should be lost if you respec a character back to a level that makes those skills available. To me it would make more sense as an extension of the level up progress: allow you to subtract back into the pool and it will only register as complete (and trigger loss of skills) when you finalise. Alternatively say that I want to pass on my knowledge to future generations and written down everything I know (then put skill books in my inventory).
I couldn't test adding attribute points in exchange to talents as I had none spare on my two mains.
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member
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member
Joined: Jul 2014
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1) and 2) The trade the demon tells you is not the correct ratio (and would be so, so broken). The correct ratio is as you figured out, 5 ability points to 1 attribute point.
3) Respec could definitely be handled better, yes.
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enthusiast
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enthusiast
Joined: Jan 2014
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The benefits of respecing is that for example you can unlearn Lockpicking that you used to quickly gain access to 2 Bloodstones Loic's cellar under the chapel in Silverglen and unlearn one of the beginner talents, since the game forces you to spend both talent points before you start.
Last edited by eidolon; 22/07/14 03:10 PM.
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apprentice
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OP
apprentice
Joined: Apr 2014
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The benefits of respecing is that for example you can unlearn Lockpicking that you used to quickly gain access to 2 Bloodstones Loic's cellar under the chapel in Silverglen and unlearn one of the beginner talents, since the game forces you to spend both talent points before you start. It's not really a benefit when I unlearn every skill I have...
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member
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member
Joined: Jun 2014
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The benefits of respecing is that for example you can unlearn Lockpicking that you used to quickly gain access to 2 Bloodstones Loic's cellar under the chapel in Silverglen and unlearn one of the beginner talents, since the game forces you to spend both talent points before you start. It's not really a benefit when I unlearn every skill I have... That's called "balance". You get to DRAMATICALLY improve your character... at significant cost. And let's be honest.. if it wasn't a dramatic improvement you wouldn't be respecing despite the losses.
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apprentice
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OP
apprentice
Joined: Apr 2014
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That's called "balance". You get to DRAMATICALLY improve your character... at significant cost. And let's be honest.. if it wasn't a dramatic improvement you wouldn't be respecing despite the losses. It's not a dramatic improvement. If my build is so broken that respec will dramtically improve it then I've already re-rolled way before I get to level 17. So I wouldn't say it's called balance at all. I'd quite like to tweak a couple of things, but the cost is completely unbalanced and prohibitive. I don't see how anyone at that stage of the game would want to lose upwards of 10 skills just for the sake of unlearning one of the first talents. My wizard would lose access to 35 spells. That's not balanced, it's starting from scratch.
Last edited by Oztrich; 22/07/14 04:22 PM.
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stranger
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stranger
Joined: Jul 2014
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I wouldn't call it losing upwards of 10 skills, most can just be bought again, and by the point you unlock moloch you will be swimming in gold
Only the rare/one-of skills are the actual collateral, or lowlevel skills that no longer appear on vendors.
And it makes sense you lose the skills to be honest, say you wan't to try a completely different build, rather than slighty improve your own. Suppose you go from 5 air/water to 5 fire/earth to check it out, it would make no sense that your new shiny pyrogeomancer still knew all the hydroaero tricks, or that your rebuilt 2hand berseker still had the ranger knacks of the old days.
I can see an argument been made on that about starting a new game to try out a complete different playstile, but not everybody enjoys replaying the same content, I for one loathe having to repeat already-seen content.
Last edited by ciopo; 22/07/14 04:41 PM.
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apprentice
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OP
apprentice
Joined: Apr 2014
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I wouldn't call it losing upwards of 10 skills, most can just be bought again, and by the point you unlock moloch you will be swimming in gold
Only the rare/one-of skills are the actual collateral, or lowlevel skills that no longer appear on vendors. So what would you call losing upwards of 10 skills, because that is literally what happens.  I have arrow spray. I don't believe I can get that back if I lose it. That seems incredibly unfair, particularly as you aren't warned that it will irreversibly be lost you select that option. Agree you can buy back most of your skills, but why should I need to? If I have the knowledge, and know I'm going to lose it, then narratively I'm very likely to want to write it down. Just put the spell books for the skills I'm losing in my inventory so I can learn them again if required.
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stranger
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stranger
Joined: Jul 2014
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well, you can write it down :), craft a blank skill book, craft the relevant scroll, create the relevant book :), there you have it, there is an ingame way to write down your knowledge!
Unless you don't have crafting, then there goes, your character may know how to launch a fireball but it's not smart enough to write it down for other to learn it :P
A temporary loss of 10 skills to relearn 9 of them 90 seconds later is not a permanent loss of 10 skill, it's a permanent loss of one skill, the collateral is one skill and some gold, not 10 skills.
I think there is a mod already that make skill books on respec tho? I'm not sure, never had to respec.
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addict
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addict
Joined: Jul 2014
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I think there is a mod already that make skill books on respec tho? I'm not sure, never had to respec.
My Skillbook mod makes it so that Skillbooks aren't consumed when they're used to learn a skill, which isn't quite the same thing as making skillbooks on respec.
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member
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member
Joined: Jun 2014
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That's called "balance". You get to DRAMATICALLY improve your character... at significant cost. And let's be honest.. if it wasn't a dramatic improvement you wouldn't be respecing despite the losses. It's not a dramatic improvement. If my build is so broken that respec will dramtically improve it then I've already re-rolled way before I get to level 17. So I wouldn't say it's called balance at all. I'd quite like to tweak a couple of things, but the cost is completely unbalanced and prohibitive. I don't see how anyone at that stage of the game would want to lose upwards of 10 skills just for the sake of unlearning one of the first talents. My wizard would lose access to 35 spells. That's not balanced, it's starting from scratch. If it's not worth the price of admission don't buy the ticket?
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