Scripts seem to be resources. As far as I can tell the script editor and is just like a verification tool, it's not actually compiling anything, just telling you if it would work. Likewise, modifying stuff in the /scripts folder doesn't have any effect on the game because the scripts need to be imported.
Anyway, to add a script as a resource, open up the resource manager and add a package to your mod (there's a green plus folder icon, then a red minus folder, then a green plus package-- you want the green plus package).
Then you can click on the green plus that's in the upper left to add content and select scripts, this will let you pick a script from any folder. Once that's done you can assign it to a character though you need to save and restart the editor before you can run the game.
Last edited by roguelike; 22/07/14 09:11 PM.