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#526537 24/07/14 12:11 PM
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Hi everyone,

I really love D:OS.
What would make me love it even more would be to have more ennemies spawns during the fights.
Does someone know if making a "Double Ennemies Spawn" mod is possible?
Or does it already exist?

I don't know for you, but I always found increased difficulties quiet strange.
To me it shouldn't make an ennemy stronger, but make more ennemies come to the rescue.

Thanks for your answers and have a great day.

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There is a valid reason why you would make enemies stronger and not make more of them spawn. Basicly it comes down to alpha damage.

- one enemy with 100HP does 10 damage a turn
- two enemies with 100HP do 20 damage a turn
- one enemy with 500HP will do more damage over multiple turns but still only 10 damage a turn

if you would put to many enemies on the field at the same time, they could alpha your chars down in one turn. While if you make the select few stronger the fight would go on for longer and they might get the upper hand in the end, but you wouldn't lose from the get go.

As for spawning more , that shouldn't be to hard if DOS works more or less like NWN in regards to spawning objects from a template. Haven't looked into it yet, but this can't be hard.

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Thanks for your answer Celludriel.
I totally agree with you: doubling the spawn would make the game incredibly hard.
And it's PRECISELY what I want! laugh

Would force the player to use tactics (spell / environnement / hide in shadows / ...) even before the fight, to maximise his survival chances.
Would also force him to min max his characters, search for and craft the best weapons & armors possible, only to be able to barely survive.

I can't be alone finding this truely exciting, can't I?

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Originally Posted by Celludriel
There is a valid reason why you would make enemies stronger and not make more of them spawn. Basicly it comes down to alpha damage.

- one enemy with 100HP does 10 damage a turn
- two enemies with 100HP do 20 damage a turn
- one enemy with 500HP will do more damage over multiple turns but still only 10 damage a turn

if you would put to many enemies on the field at the same time, they could alpha your chars down in one turn. While if you make the select few stronger the fight would go on for longer and they might get the upper hand in the end, but you wouldn't lose from the get go.

As for spawning more , that shouldn't be to hard if DOS works more or less like NWN in regards to spawning objects from a template. Haven't looked into it yet, but this can't be hard.


Someone played mechwarrior ? laugh

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does it show smile


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