How do you figure that?
There was nothing stopping you from after talking to Joram to walk out of the gates of Aleroth and venture onwards.
Why do you suppose that an act should stop you from doing anything?
Any good animation must have a story to tell.
Aleroth was a place that had walls and graphically very well defined.
The gate was protected by Seth and it was relatively a safe place for the hero to practice and develop.
Aleroth had a very well defined major quest of restoring the sanity of Mardanius.
The small sub-quests were tossed in there to help the player gain some experience points.
Being allowed to break a well written act and come back to finish it later does not make the act an act-not.
The second act was basically founded on developing the hero’s reputation by offering some heroic missions and then cutting on this reputation by forcing the hero to go to the castle in an attempt to save Zandalor.
The vastness of Rivelon and its connection to the Dark Forest and Verdisitis allowed the implementation of the guilds but there was not enough time to implement the archers’ guild quests. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Act three was basically founded on being the Divine one and the final battle against the black ring and the demon of lies.
Not being able to go back to Rivelon was simply a way to save Rivelon from your new powers.
You should have been able to go back if you wish but for what?
Your goal as the divine one is to obliterate the black ring and the demon of lies.
In fact this is one good thing Larian Studios did that saved the game’s storyline from being very bad.
I shall not go into details again concerning my takes against the storyline but those three well defined acts saved the game.
In Riftrunner I am expecting the same anatomy with the schools and runes for a starting act and then getting thrown into the outdoors and back to the dungeons and battlefields as the huge second act. Finally, we shall have the tower’s quest that should be somehow related to that of Coram (BloodClub) the Orcish freebooter.
It was a well written story that deserves to be played. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Kind regards.