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#528319 26/07/14 02:16 PM
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xkichax Offline OP
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Well the problem is that there is quite big inbalence in equipment. For example for all cloaks characters need intelegence, which is totally useless for non-mage character. Or random stats on metal bracelets are for ranger, with requirement of 8+ strength, which is useless for ranger.

So, are there any ways to solve that?

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Originally Posted by xkichax
Well the problem is that there is quite big inbalence in equipment.

Not really. Some of the boni on equipment is pretty useless for some builds, but that is about it. Not really a problem.

Originally Posted by xkichax

For example for all cloaks characters need intelegence, which is totally useless for non-mage character.

Raise the Intelligence of your fighters/rangers. With 7 intelligence (I believe it was 7) your character can wear every cloak in the game. Might be a strange design decision, but I guess Larian thought it would be a good way to nerf ranger/fighter builds a bit.

Originally Posted by xkichax

Or random stats on metal bracelets are for ranger, with requirement of 8+ strength, which is useless for ranger.

Rangers use leather bracers with a high dexterity requirement. Metal bracers are for fighter classes.

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Well that is the thing that metal bracelets for fighter mainly give stats for ranger frown

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Originally Posted by xkichax
Well that is the thing that metal bracelets for fighter mainly give stats for ranger frown


Stats for ranger? Unless that's +bow, it isn't really a stat 'for a ranger'. The game is classless, after all. Str/Dex builds are a possibility.

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Well that is the problem, that metal bracelets give stats +bow + crossbow +dexterity and no +single handed or +2 - handed.

And intelligence requirement for cloak is too stupid!

Last edited by xkichax; 27/07/14 10:18 AM.
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well classes are pretty flexible so sometimes i find gear for my build even if its not the standard build

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My favourite piece of clothing gave
+1 Two Handed
+1 Shield

You gotta love the mage who crafted that one....

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Originally Posted by xkichax
Well that is the problem, that metal bracelets give stats +bow + crossbow +dexterity and no +single handed or +2 - handed.

And intelligence requirement for cloak is too stupid!


Since this topic was brought up, I wanted to check Armor.txt, within that there is no place to say what stats go with what types of armor. It's mainly controlled by a Str, Dex or Int minimum level to equip.

DeltaModifier.txt, however there seems to be something going on there, where you can limit certain stats to certain types of armors.

Is this the point we don't want Dex Type + Stats on Metal Armors in which a Ranger Type wouldn't be able to wear due to Str Req? And we don't want Str Type stats on Leather Armors in which a Fighter wouldn't be able to wear due to Dex Req?

Within Armor.txt you can put in Stat Requirements for grades of armors, for example: Group A Req's Dex 9. Group B Dex 10.

Here are some charts: (Original Settings)
ARM_Chain_Gloves_A...Strength 8
ARM_Chain_Gloves_B...Strength 8
ARM_Metal_A_Bracers...Strength 8
ARM_Metal_B_Bracers...Strength 9
ARM_Plate_Gloves_A...Strength 9
ARM_Plate_Gloves_B...Strength 9
ARM_Metal_C_Bracers...Strength 10
ARM_Metal_D_Bracers...Strength 10
ARM_Chain_Gloves_C...Strength 10
ARM_Chain_Gloves_D...Strength 11
ARM_Metal_E_Bracers...Strength 11
ARM_Metal_F_Bracers...Strength 11
ARM_Plate_Gloves_C...Strength 12


One possible workaround, not saying ideal...

Modified so at least 1/2 the times these items which could have Ranger Dex Req's. In this case they at least have a shot. What about INT based players?:
ARM_Chain_Gloves_A...Strength 8
ARM_Chain_Gloves_B...Dexterity 8
ARM_Metal_A_Bracers...Strength 8
ARM_Metal_B_Bracers...Dexterity 8
ARM_Plate_Gloves_A...Strength 9
ARM_Plate_Gloves_B...Dexterity 9
ARM_Metal_C_Bracers...Strength 10
ARM_Metal_D_Bracers...Dexterity 10
ARM_Chain_Gloves_C...Strength 10
ARM_Chain_Gloves_D...Dexterity 10
ARM_Metal_E_Bracers...Strength 11
ARM_Metal_F_Bracers...Dexterity 11
ARM_Plate_Gloves_C...Strength 12


Or go the other way where certain stats can only go to certain types of armors:

These by default can be applied to any grade of Gloves:
Armor__Gloves_Boost_Value_Mod
Armor__Gloves_Boost_Initiative_Mod
Armor__Gloves_Boost_Telekinesis_Mod
Armor__Gloves_Boost_Repair_Mod
Armor__Gloves_Boost_Pickpocket_Mod
Armor__Gloves_Boost_Lockpicking_Mod
Armor__Gloves_Boost_Crafting_Mod
Armor__Gloves_Boost_DEX_Mod
Armor__Gloves_Boost_SingleHanded_Mod
Armor__Gloves_Boost_TwoHanded_Mod
Armor__Gloves_Boost_Ranged_Mod
Armor__Gloves_Boost_Ranged_Xbow_Mod
Armor__Gloves_Boost_DEX_ModLarge
Armor_Boost_Heal_CureWoundsKnight

Modified to: (A few I added the Armor Type req before you apply the stat boost)
Armor__Gloves_Boost_Value_Mod
Armor__Gloves_Boost_Initiative_Mod
Armor__Gloves_Boost_Telekinesis_Mod
Armor__Gloves_Boost_Repair_Mod
Armor__Gloves_Boost_Pickpocket_Mod...Leather
Armor__Gloves_Boost_Lockpicking_Mod
Armor__Gloves_Boost_Crafting_Mod
Armor__Gloves_Boost_DEX_Mod...Leather
Armor__Gloves_Boost_SingleHanded_Mod...Plate
Armor__Gloves_Boost_TwoHanded_Mod...Mail
Armor__Gloves_Boost_Ranged_Mod...Leather
Armor__Gloves_Boost_Ranged_Xbow_Mod...Leather
Armor__Gloves_Boost_DEX_ModLarge...Leather
Armor_Boost_Heal_CureWoundsKnight

So Dex can only go on leather for example?

Or other options: Take off some class specific stats. Remove Str/Dex/Int stat boosts and things like Single, Two, Range, Bow, etc. Only boost generalized stats?

I'm not totally sure modifying DeltaModifier mods the game or not, haven't played with it. Armor does directly affect the game.

Just swishing ideas around.

Last edited by Horrorscope; 27/07/14 04:19 PM.
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The problem I have with all of this is
You can multiclass in this game.

I found a couple items which gave +intelligence and +sneak, or staves which gave +perception. So I decided to give them all to one of my mages and make them my scout as well. Any time I needed to sneak or spot traps I would send her ahead. By the end of the game she had +5 perception and +3 sneak from equipment, and still wound up with more than 20 intelligence.

You can have your man-at-arms use bows. You can have your Ranger use two-handed swords. I like the fact that there is equipment which has peculiar stat combinations - it opens up the possibility of multiclassing, which might have been too difficult otherwise.

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Like other threads for this purpose; yes... I disagree this needs "fixing"...

For example, there are bracers with +single hand AND +2 handed. Bugged? No, they just suit all melee types.

And as stated this game heavily promotes multi-classing or 'strange builds'... people get too tied up in ideas that melee equipment SHOULD have this and SHOULDN'T have that, while the game totally allows a character build to do your 'should't' properly... until of course Larian listens to you and nukes it and makes this game follow a strict mage/rogue/ranger/melee setup.
And that would be a gigantic loss...

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Hi all. I also noticed that there are some bizarre boni combinations like +1 Single/Two-Handed or Shield on Elemental Staffs. I totally dug +1 1H and +1 Bow Bracers on my rogue though. Quite convenient when I switch to Bow or Daggers. But like Hassat said, as much as a great multitude of combinations is enticing, I think there should be some minor cues to not end up with some utterly useless equipment.

Last edited by Raheth; 28/07/14 11:28 AM.
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I'd consider very few pieces of equipment to be utterly useless, and those would be the ones with bonuses that are literally unable to be used, like a two-handed weapon with a Shield bonus. Many of them are simply unoptimized for a straight one-class single-focus build. But this can come with its own perks - I noticed the other day that my fighter had two rings that, among the bonuses I was using, both had Telekinesis on them. She's become my retrieval expert at no extra cost simply because of 'bad' equipment. I rather like it.

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Pyro/Man-at-Arms is my single favorite character build in the game. I love finding plate armour with +Intelligence on it.

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@Bob Lucky you. I had only one really good ring with Telekinesis on it. Same with Pickpocketing, Crafting and Sneaking, so I was changing my equipment to accomodate to the situation. And again, I'm not against the whole system, but as it's evident, that certain bonus points have a chance to appear in some pieces of equipment and not the others (e.g. + 1 to Pickpocket, Crafting or Sneaking can only appear in Shoes, Bracers and Belts IIRC) I think it wouldn't require that much work to avoid Shields with +1 to Two-handed weapons.

Last edited by Raheth; 28/07/14 02:56 PM.

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