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#118456 29/09/03 09:12 AM
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Something I didn't like in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> were the platforms - Not the platforms on themselves, but the fact there were some huge platforms with only a few "stairs" to get up/down the platform. Which resulted in having to travel long routes around some platforms to reach the other side - especially a boring trip if you'd cleared the area of baddies before. And especially rediculous considering my hero has divine ambitions but can't climb a platform that's barely as high as (s)he is him/herself <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

A bit more of those stairs would really be nice <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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#118457 29/09/03 09:49 AM
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actually JUMP would be preferable. [Linked Image]

Last edited by janggut; 29/09/03 09:52 AM.

[Linked Image from i3.photobucket.com]
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#118458 29/09/03 10:09 AM
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or a "climb up platform" animation


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#118459 29/09/03 10:48 AM
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Maybe they should make the valley's deeper. One of the things that bugged my in the Wasteland and the Dark Forest was that you couldn't see behind the tall cliffs. They need the cliffs to disappear, like the walls in The Sims, when you walk behind them. Then they could make those wimpy little hills taller! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

#118460 30/09/03 07:34 AM
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or have a portable ladder like the portable bed. cause then u could climb up everything.


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#118461 30/09/03 08:22 AM
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Please no jump possibility. Reminds me of the very bad jump feature of Ultima VIII <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

#118462 30/09/03 09:10 AM
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Or the barbarian jump of Diablo II? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


Wenn sie so überlegen sind, warum sind sie dann so tot?
#118463 30/09/03 09:13 AM
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Hey, Jump was useful in combat in Diablo II. Especially when you jumped on someone. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

#118464 30/09/03 09:54 AM
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or a "climb up platform" animation


I like this idea.
<img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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#118465 30/09/03 10:00 AM
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Dunno, it kind of takes away the point of having platforms... Especially if both the hero and baddies can climb it = lots of extra work for the animators/programmers as well. If only the hero can climb it he could use it as a chicken way to escape from his followers = too easy...?

Seriously, what's wrong with more stairs? <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />


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#118466 30/09/03 10:15 AM
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O
I know.

I just liked the idea.
<img src="/ubbthreads/images/graemlins/delight.gif" alt="" />

How about tunnels? If you can't get over them, go through them.
<img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


~Setharmon~ >>[halfelven]<<
#118467 30/09/03 10:26 AM
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I liked the platforms. They divided the map nicely and made the roads a little more interesting. They were infuriatingly low, though.

#118468 30/09/03 10:45 AM
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Or the barbarian jump of Diablo II? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


Please god...NOOOO <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

#118469 30/09/03 03:52 PM
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I liked the platforms. They divided the map nicely and made the roads a little more interesting. They were infuriatingly low, though.


Of course, artistically, some huge rocks and small hills could have added more terrain variety, but the problem is that in an isometric view a high platform would hide the creatures and the hero more too often.

The function of platforms is that the edge would act exactly as a wall to keep the creatures from flowing all over the place.

I do encourage having a jump animation for the hero to jump down from a low platform but to climb on his /her way up. Creatures are not supposed to be able to follow because the game is in a fantasy world that has its own rules. I was disappointed to know that the hero could not “climb” or step up on a chair because I had a plan to bring one out beside the platform to make a step. If the hero could climb up and jump down, then stairs or steps would not be needed unless there was a structure on the platform with a path that extends to those steps.
Also, platforms need not be vertical-cliff-contoured all the way around but with some side having a ramp could be a cool idea also.

Thanks.


#118470 30/09/03 04:43 PM
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I once wrote kind of an article whetrein I stated that these "platforms" once had been hills and even mountains, but been flattened through centuries of (dwarfish =?) work.

That was my explanation of them. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#118471 30/09/03 07:20 PM
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I liked the platforms. They divided the map nicely and made the roads a little more interesting. They were infuriatingly low, though.


Speaking of which, check out this comic strip (for some background), then this one about rocks/jumping. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
The comic just before the one with the rocks explains why there are treasure chests scattered around the land. <img src="/ubbthreads/images/graemlins/cool.gif" alt="" />

#118472 01/10/03 07:36 AM
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lol <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />nice very funny. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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#118473 01/10/03 09:46 AM
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I once wrote kind of an article whetrein I stated that these "platforms" once had been hills and even mountains, but been flattened through centuries of (dwarfish =?) work.

That was my explanation of them. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

You can't blame the dwarves for everything, Alrik.
<img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

<img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />


~Setharmon~ >>[halfelven]<<
#118474 03/10/03 02:15 AM
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Digging happens! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


Step away from your senses! Your senses blind you!
Gaming In The Divine

#118475 03/10/03 08:35 PM
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Well, another thing that cries for explanation are the sophisticated Dungeons - complete with luminiscence, statues, levers and so on. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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