|
stranger
|
OP
stranger
Joined: May 2008
|
I am sorry but this has to be THE most annoying aspect of this game, youre wandering along soaking up all of the atmo , and suddenly BAM youre in a "intimate",charm,reason" conversation,with someone that has twice you "charm" value to win that bloody animation rock,paper,pen., no wait ..toilet roll,mud,sword..no wait..
I have to stop writing now as theres steam coming out of my ears..
what a stupid idea for a mini game.
Last edited by strontium; 29/07/14 11:46 PM.
|
|
|
|
addict
|
addict
Joined: Aug 2012
|
just use the skip button ^^
"-Oh that's fullmoon, cuttie cuttie sheep -baaaaaaOOOOORGH" ***Sprotch***
Weresheeps will rule the world (At least one night every 29 days)
|
|
|
|
enthusiast
|
enthusiast
Joined: Jul 2014
|
You also pull a bush out of thin air and shuffle around with it when you want to sneak. I can't take arguments about silly things breaking immersion seriously, with this game. The whole game is composed of silly things.
If your argument is that the minigame is poorly designed, I am betting you don't fully understand how it works - and I don't blame you. It's not well explained.
Every time you win, at RPS, you get some points. First person to get 10 points wins the argument.
The number of points you get is based on your Charisma. More Charisma = more points per win. The number is further modified by what option you chose (charm, intimidate, reason). One of these is the right choice, and increases your number. One is wrong, and decreases. One is neutral. This choice is different depending on who you're talking to, and the context of your conversation. If your perception is high enough, the game will tell you which option is right/wrong/neutral.
It's essentially comparing your persuasiveness vs their persuasiveness, and adding in a bit of randomness. Kind of like how attacking someone works.
If you want to win arguments, increase your Charisma. That's what it's for.
|
|
|
|
member
|
member
Joined: Jan 2014
|
Y
The number of points you get is based on your Charisma. More Charisma = more points per win. The number is further modified by what option you chose (charm, intimidate, reason). One of these is the right choice, and increases your number. One is wrong, and decreases. One is neutral. This choice is different depending on who you're talking to, and the context of your conversation. If your perception is high enough, the game will tell you which option is right/wrong/neutral. Thank YouI missed this past the beta ~ so Charisma is the #, and Intimidate / Charm / Reason is the strategy! This makes a lot more sense now. It also explains why some conversations were getting random -/+ to them. You're right - this is *really* not explained at all. (And in beta, Charm / Reason were different skills, so...)
Last edited by SteamUser; 29/07/14 11:59 PM.
|
|
|
|
stranger
|
OP
stranger
Joined: May 2008
|
i am aware of the necessary requirements , that's not my point, it doesn't matter HOW many points you have in charm, if you don't chose right a set amount of times , you lose , and bam you end up in a fight scene , and i have tried that "skip" before and all that happens is ,again you lose the argument , and , again you are in a fighting scene,its bad in the mines , you wander around a corner right into a group of immaculates , and if you lose , which is very 50/50, you end up killing someone you could have got some useful info out of. Its not that this little mini-game is there, its the "rock,paper,scissors " idea itself.Personally i have NEVER in my life played or seen other people play this kind of game, so why is it presented here as if everyone knows about it? Surely this is some through back from some American movie that everyone has seen , and saw some actors play this as an "in" joke,totally bizarre..
|
|
|
|
enthusiast
|
enthusiast
Joined: Jul 2014
|
it doesn't matter HOW many points you have in charm, if you don't chose right a set amount of times , you lose , and bam you end up in a fight scene Just press spacebar to skip the minigame. You can win despite having a lower number than the npc. You can lose, despite having a higher number than the npc. That's the element of randomness. GENERALLY, if you have a higher number than the npc, you will win. Personally i have NEVER in my life played or seen other people play this kind of game, so why is it presented here as if everyone knows about it? Surely this is some through back from some American movie that everyone has seen , and saw some actors play this as an "in" joke,totally bizarre.. You've never heard of Rock, Paper, Scissors? http://en.wikipedia.org/wiki/Rock-paper-scissorsTo summarize the rules: Rock beats Scissors Scissors beat Paper Paper beats Rock The game prevents ties from happening, unless you're playing against another human.
Last edited by dirigible; 30/07/14 12:39 AM.
|
|
|
|
member
|
member
Joined: Jun 2014
|
i am aware of the necessary requirements , that's not my point, it doesn't matter HOW many points you have in charm, if you don't chose right a set amount of times , you lose , and bam you end up in a fight scene , and i have tried that "skip" before and all that happens is ,again you lose the argument , and , again you are in a fighting scene,its bad in the mines , you wander around a corner right into a group of immaculates , and if you lose , which is very 50/50, you end up killing someone you could have got some useful info out of. Its not that this little mini-game is there, its the "rock,paper,scissors " idea itself.Personally i have NEVER in my life played or seen other people play this kind of game, so why is it presented here as if everyone knows about it? Surely this is some through back from some American movie that everyone has seen , and saw some actors play this as an "in" joke,totally bizarre..
It is only 50/50 if you do not get how the AI is playing the game. If you understand how it works, it becomes not only easy to win, but requires not even very high charm values, because with just 5 points you need to win only twice, while most opponents need to win 4 times. Besides that: Rock, Paper, Scissor is as basic knowledge as why the sky is blue or tictactoe. *shrugs
|
|
|
|
enthusiast
|
enthusiast
Joined: Jul 2014
|
But Apocalypse... why IS the sky blue??
|
|
|
|
journeyman
|
journeyman
Joined: Jul 2014
|
I must admit, I don't like it either. But there's actually a cheat for this which makes the whole thing much more bearable. When the RPS screen pops up, just press ] to switch to your other character, then press [ to switch back. You'll instantly win the argument 
|
|
|
|
apprentice
|
apprentice
Joined: Jul 2014
|
now I always press space bar to skip it and I reload if this does not suit me. I don't like the chance concept in RPG, this is not fair, this is something that annoys me. Suppose you are someone not lucky, you never get anything good in chests & boss, while your lucky friends are covered with gold and bored because it's too easy. I prefer when we get something by deserve and not by chance. But I agree that a minimum of chance is necessary in RPG, but in small doses.
|
|
|
|
apprentice
|
apprentice
Joined: Apr 2014
|
I want more mini games!
For example, one for lockpicking. The "not high enough" message is boring.
|
|
|
|
enthusiast
|
enthusiast
Joined: Jul 2013
|
you can skip
or just choose whatever he chose last
|
|
|
|
stranger
|
OP
stranger
Joined: May 2008
|
I am aware of the game itself , just that i don't think its very appropriate in this "fantasy/medieval" kind of world.Its sort of out of place.Maybe moonstone,parchment,hatchett? or something similar.. anyway moving on..
|
|
|
|
member
|
member
Joined: Jul 2014
|
I completely agree with strontium.
Even when you pump 15 points into charisma, you still can lose if you're unlucky. The game should sort out these conversations by itself, first doing a check if the player chooses the right conversation line, add or reduct charisma points from that, and then take the person with the highest amount of charisma left as the winner.
This boring minigame brings no challenge or fun to the game. It's a nuisance.
Yes, you can skip it with space, but then the winner will be chosen at random. I didn't put 15 points in charisma for that.
|
|
|
|
addict
|
addict
Joined: Aug 2013
|
I actually just stop doing the game and just hit the space bar now and live with whatever the consequences are. I just got really tired of losing fights with myself and ending up just not doing what I wanted to do. Now I just don't care anymore.
Course even if losing the RPS puts me out of a fight I wanted to start, I can still just smack the enemy anyway and still have the fight. Had to do that with a troll and his kid that were guarding a bridge ... along with a few others.
|
|
|
|
Moderator Emeritus
|
Moderator Emeritus
Joined: Dec 2012
|
To be honest, I really like the random component of the rock-scissor-paper mechanics! I never know what the outcome will be and it is something which gives additional flavour to the game IMO. I also never reload if I lose the argument, but just go ahead with the consequences and the fights.
|
|
|
|
veteran
|
veteran
Joined: Jan 2014
|
The random component represents the idea that even the best debaters will run into an argument that just doesn't go their way. If it was always an instant win just by having X charisma, that would get boring quickly. or just choose whatever he chose last I think this theory started back in beta with an observation from Stabbey, but it just isn't true. Many times this "strategy" has bitten me in the rear. For all intents and purposes, it's random.
|
|
|
|
stranger
|
stranger
Joined: Jul 2014
|
But Apocalypse... why IS the sky blue?? OOOHHH! I KNOW THIS ONE!!! Because if the sky were green, we would never know where to stop mowing the lawn. I'm smart and I know stuff!
|
|
|
|
stranger
|
stranger
Joined: Feb 2011
|
When I landed in Cyseal Mayor's wife's bathroom I had only 2 points against her 5. The victory... how should I put this... was sweet as fresh watermelon in a hot day. But after about half of the game I got tired, especially when I wanted to get a desirable outcome from my characters' quarrel and failed 3 times in a row. Then I started using that little cheat Klixen mentioned.
But when I started a new playthrough with my friend and succeeded in convincing her, that we should kill the chicken for the army, by winning 4 consecutive times after she was only one point from winning... how should I put this... it was like finding a last piece of a cake in a fridge when you wake up hungry in the middle of the night. And I had no regrets that it earned me an unfavourable trait. Her cry of despair was so worth it.
Last edited by Raheth; 30/07/14 05:37 PM.
|
|
|
|
addict
|
addict
Joined: Aug 2013
|
snip
Besides that: Rock, Paper, Scissor is as basic knowledge as why the sky is blue or tictactoe. *shrugs It is very basic knowledge that the sky is blue. I think you would be surprised as to how many people have no idea as to WHY it's blue. As far as RPS being a very common two person game, yeah I would agree with that. Didn't it start in Japan or China or somewhere like that? Course with the electronic age upon us I'm sure there are more and more kids these days that never play it ... well unless it's bundled into a game like DOS.
Last edited by LeBurns; 30/07/14 06:29 PM.
|
|
|
Moderated by ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
|
|