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Joined: Jul 2014
journeyman
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journeyman
Joined: Jul 2014
LegionX_v.01 < newly released
Thanks for downloading my mod!
You can extract the files from the .PAK file with lsbtools so you can have a look at how I did things.
Don't forget to leave a reply if you like it or have some suggestions hehe
_Greetings
by FromHolland

Tutorials (soon)
Code
- How to add visuals to your characters by editing player.lsb
- How to add custom textures and use correct sorting of files for multiplayer
- How to fix the dialogue for Global Character so you can script events


Download LegionX_v.01:
Code
http://speedy.sh/Bvy45/LegionXv.01-Files.rar


How to install:
Put LegionX_v.01.pak into ..\Divinity - Original Sin\Data

Changelog:
Code
Whats new in v. 0.1:
- Added 4 new custom generic Champions
- Added custom champions visual presets; bodies, faces, names etc.
- Added stuff so it works without DependentModules
- Combat working
- New CharacterSelect Screen
- New map for testing named Flat Level 1
- Dialogue working
- Shop (look for the sheep on this map);
  added Keywords for dialogue and trigger custom scripts
  added scripts for shop to send bought soldiers to trigger
- Script for when your own soldier dies he will then detach from group
- Correct file sorting so it works in multiplayer
- Added custom made textures for the road in FlatLevel
- Added CharacterDisplayText when a soldier dies or when you buy one
- Script for when your own soldier dies he will then detach from group
- Added first draft SkillSet.txt for Champion skillsets
- Added first draft Equipment.txt for starting armour and weapons
- Added first draft Armor, Weapon and Character.txt

BUGS:
(not a bug, but a way to set a flag) - when you don't talk to woman at the start you will not be able to buy soldiers
- Combat not working 100%, enemy won't fight back and just chills for a while
- After combat when you try talking to your companion the dialogue with the vendor breaks


new test map
[Linked Image]
textures
[Linked Image]
combat
[Linked Image]
vendor
[Linked Image]
2 champions
[Linked Image]
working dialogue
[Linked Image]

Last edited by FromHolland; 31/07/14 03:34 AM.
Joined: Jul 2014
journeyman
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journeyman
Joined: Jul 2014
reserved

Last edited by FromHolland; 31/07/14 03:31 AM.
Joined: Jul 2014
journeyman
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journeyman
Joined: Jul 2014
Brilliant!

This will help me learn a lot. Thank you very, very much for doing this smile

Joined: Jul 2014
journeyman
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journeyman
Joined: Jul 2014
That's good to hear! If you need help just let me know. But for version 0.1.1 I have added tons of functionality. Basically everything is in place now. New things like a HQ, Simple Party Manager for your Army and yes I have made it so one can sail the sea so you can really have an adventure. Also in the Raw story files I have added tons of notes so you can see exactly how it works.

here is a preview from the sea level where you command a ship to find land to conquer
[Linked Image]


Joined: Jul 2014
journeyman
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journeyman
Joined: Jul 2014
ah crap I can't edit previous posts after a week, this will make updating the topic a lot more frustating. So for now here is a short video to show whats next

http://youtu.be/TelnGyxYtaQ

and will release it when its more playable as making topics with little new content is so annoying.

stuff done
- added a HQ
- added a Dungeon
- added a sea level where a player can sail the sea and set foot on land etc
- wrote some scripts for a simple army manager and some for the sea level
- each champion has its own template and added more champions
and probably more

cheers!

Joined: Jul 2014
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In a thread last week-ish, one of the mods (Raze I think) mentioned that you can PM a mod if you want to update an OP.


Escape From Smalcatraz: Steam/Nexus. Forum thread.
Joined: Jul 2014
journeyman
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journeyman
Joined: Jul 2014
hey m8! thanks, so it is possible smile will they do that manually or will they just press the red button that unlocks the feature for all eternity wink?


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