I got a few questions:
a) Can you increase a terrain mesh resolution for some sections in your level ?
b) Is there a way to turn off the roof when editing building interiors ?
c) Can you play audio/dialog files in the toolset located in ..\Data\Localization\English\Soundbanks\ ?
d) In a scripts I can see things like this:
_Player.isPlayer()
_Adventurer.isInEscort();
Where are "isPlayer()" and "isInEscort()" defined ?
I suppose, it would make some sense that these are a calls to a charter script but I haven't found anything to support that theory.