It is quite hard to do a hybrid build in this game because you do not get many attribute points and hybrid builds are more stretched attribute-wise. And generally, there's very little point in investing in a skill if you have not invested a lot of attribute points into its corresponding attribute, because high attributes make you much much better. For instance, if you have not invested in strength, then you cannot use very good swords, and will do way less damage (since the better equipment you won't be able to use is generally MUCH better). If you have not invested in intelligence, then you can use spells, but they will be unlikely to apply effects and will have long cooldowns.
I have been trying to figure out a hybrid build in which one aspect of the hybrid is not attribute-dependent. One example would be special arrows: their chance to apply effects is not affected by dexterity, so you could be a warrior or mage and still use them effectively without any investment in dexterity.
I found out about another thing that is not attribute dependent in the game: summoning.
Summons only scale by level, not intelligence. To test this out, I gave Summon Fire Elemental to a 5 Intelligence character. He had a -40% intelligence bonus. In the same game, I had the same spell on my mage with 15 intelligence. For the purposes of this experiment, I got a character's lore skill up to 5, so I could see everything about the summon. The two characters' fire elementals had all the same stats. Only when I leveled up did those stats change.
The only thing that intelligence affects about summons is, of course, the cool down time. However, summons are the one type of spell where you don't need a great cool down time because your summon should survive for a while (given that their best use is tanking battles where they have the correct elemental resistances), and you can only have one. And typically, a 6 intelligence character (i.e. someone who has a 5 in intelligence, but happens to have equipped one +intelligence item) will have summoning cool downs equal to the length of the summon, which is fine.
So a character with 5 or 6 in intelligence is going to be essentially equally good at summoning as a dedicated mage.
This means that a warrior, ranger, or rogue (none of whom have a lot of skills they need to invest in) can invest in the various magic skills and still use summons effectively. The synergy is particularly good for rangers and rogues, who rely on tanks to take the pressure while they do damage. Summons could be those tanks.
With a 32 skill-point investment, you could get ALL summons, allowing you to be super flexible about what you deploy, allowing you to have an appropriate tank in each battle.
Last edited by lessthanjake; 04/08/14 08:38 AM.